The Deadlands
“ | Once the heart of the Caoivish empire, the Deadlands sit as a stark monument to the Great Wars. Strewn about the bones of this once great capital are several small villages, clinging hopelessly to life as the ever-present spectre of war looms across the land. | „ |
— Foxhole Devblog 65 |
The Deadlands is the oldest map in the game. The first combat prototype, released on the 14th of July 2016, used a very small version of the center of this map. It is bisected by the River Mercy, with either side of the river having 3 towns and 2 relic bases, and the city of Abandoned Ward set partially on an island in the center. The northern side of the river is densely packed with mountains, hills, canyons, woodland, and train wrecks. The southern side of the river is significantly more open, featuring ponds, farmland, rolling hills, and a field of massive craters. Being the center region of the map, Deadlands is always contested from the beginning of the war, regardless of layout.
Update History
In Update 0.12, all production buildings (barring the Medical Lab and Refinery) were removed from the map as a World Conquest balancing measure.
In Update 0.20, the new structure Safehouses have been implemented to this map.
In Update 0.36, this map had several design changes implemented, namely:
- Callahan's Gate was moved to the northeast
- Roads and river around The Spine were adjusted
- Brine Glen was moved East across the river
- Callahan's Belt Relic Base and Region Zone were removed
- The Salt March was relocated to the north
- A border highway between Marban Hollow/Deadlands was blocked
Lore
Old in-game description
“ | Once the heart of the Warden empire, the Deadlands now serves as a stark reminder of the Great Wars. Built atop the bones of this once great capitol are several small towns and villages. Bisecting the north and south of the region is a great river that flows out to the Endless Shore. | „ |
— 2017 in-game description |
Sunhaven Sign
There comes a time when even our wise father Sun craves hearth and home.
- Iain Callahan.
Deadlands - G9k3
Lost Scout
Those southron bastards actually had the balls to march. We'd heard they might be buggered enough make a move, the cunts, but even with all I’d seen, I wouldn't have thought they’d had the sacks for it. Those fucking greencoats couldn't keep their dicks tied up and just had to march north.
Some good that giant bloody wall did. I pissed on it before the boys and I trucked back to Sunhaven. Those pricks're coming, though. Gather the mules and get the girls to Whedon's Row. Stars take me if we can't hold here.
Love, Uncle Sean.
Deadlands - I6k6
NSRF Letter
Under the letter, there’s a paycheck from the NSRF to the same addressee.
Deadlands - G8k2
Callahan Statue (East)
Caoiva's founder and first Archon, Iain Callahan, united the land with the promise of riches, safety, and bountiful harvest.
It was with his left hand that he offered our foes gifts of friendship, alliance and protection.
Deadlands - G9k6
Callahan Statue (West)
…instilled fear with his right hand.
With it he commanded vast armies and raised his shield for the good of all…
The rest is obscured.
Deadlands - G9k6
Hospital Desk
I worry I’ve developed a martyr complex, killing meself to try to help those doomed the day they were born. Perhaps we all are. Perhaps I’m doomed to this damned orphanage. Irony is, it’s kids here that die the most. Suppose I tried, ey.
Deadlands - G8k4
Sign
Deadlands - L13k2
Rail Work Instructions
Once your men lift the tracks, ensure most of the rubble and refuse gets cleared. Don’t dawdle on this. Reclamation of the old train Boneyard remains a top priority, but it means nothing if we can’t bring in new locomotives.
We know not how long these quiet days will last, and don’t mistake silence for victory. The Deadlands are not ours, but should we have any hope of holding it, we need the resources found within the scrap metal of the Boneyard. Send an envoy to Whedon’s Row once the job is done. Ensure a loyal messenger, ears and eyes are everywhere.
Archon Mercy will be sending the Hands to oversee the delivery of experimental weaponry out to the coast. We can’t give the enemy time to react. We suspect they are aware of our intention to field these weapons, so our distribution plans have been kept under lock and key. Even I know only the necessary details.
Between us, I’ve heard rumours that engineers work tirelessly on production efficiencies to once again field heavy armour, which explains the investments into rail infrastructure.
I’m getting off-topic and my ribbon is running dry. Get the work done early and I’ll have a few bottles of that Picarian butter rum waiting for you.
- TKM-III
Deadlands - I4k9
Map
Named Locations in The Deadlands
- Abandoned Ward
- The Abbey Drag
- The Blade
- The Boneyard
- Border Concourse
- Border Thicket
- Brine Glen
- Callahan's Boot
- Callahan's Gate
- Callahan's Pass
- Carpal Trail
- Cemetary Junction
- Cemetary Lane
- The Crossing
- Crumbling Passage
- The Great March
- Hope's Causeway
- The Iron Passage
- The Iron Road
- Iron's End
- Jaspar Range
- Liberation Point
- Mandible Crossroads
- Marrow Copse
- Mercy Meadow
- Mercy's End
- Overgrown Pasture
- Path to the Sun
- The Pits
- The Plaza
- Pommel Annex
- The Salt Farms
- The Salt March
- The Salt Trail
- The Shorn Fields
- The Spine
- The Steppes
- Sun's Hollow
- Sunhaven Gateway
- Tarsal Pathway
Click on a region to open the corresponding page. |
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