Community Guides/Medic Guide

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This page is timeless and should be accurate for any version of Foxhole.

Due to the nature of Foxhole's frontline combat, it is expected for players to die at a faster rate compared to other video games. However, respawning also consumes Soldier Supplies, which can put a frontline in danger of collapsing if they run out. Due to this possibility, it is a good tactic to stem the rate of respawning players and play the role of a Medic. This is a community guide teaching players how to effectively play as a medic.

When is it a good time to play as a Medic?

Medics are a useful role on the frontlines as they prevent players from respawning, allowing them to continue fighting the enemy, and eliminate the time it would take to respawn, re-equip, and move towards the frontline (especially when the front is being pushed far away from the nearest friendly base).

Typically, a player should start playing as a medic when there are fewer than two players playing as one. If there are two or more, then frontline players should not become a medic, as it's considered an excessive amount.

NOTE: Two medics are the minimum needed for any frontline as they can heal and revive each other. However, the number of "needed" medics on the frontline depends on a number of factors, like: the size of the fighting area, how many players are on it, etc.)

The Basics

A Standard Medic Loadout

NOTE: The amount of Bandages and Blood Plasma a medic should carry depends on the severity of the front, however the number listed above is the minimum, as it prevents a medic from oversupplying themselves, potentially losing all of their equipment if they die and do not recover their equipment.

Optional Equipment

While these are not necessary for a medic and depend on medic playstyles, these are more to give the medic a fighting edge, or scout out players who need help. Optional equipment includes:

NOTE: It is very highly recommended to not carry all of these, as medics should be able to move quickly around the battlefield, and not get shot at. Keep in mind that weapons make you a lot heavier and hamper your stamina regeneration. And going over 45% weight can result in you becoming overencumbered upon picking up a wounded soldier, massively slowing your speed.

Medical Items & Equipment

Medic Uniform MedicUniformMergeIcon.png

Equipping yourself with a Medic Uniform is highly recommended, as it lets you stack Bandages and Blood Plasma (Scout Uniform can also stack Bandages and Blood Plasma) in your inventory and reducing the weight of the First Aid Kit and Trauma Kit, giving the wearer better mobility and carrying capacity. Additionally, the distinct features of the uniform allow teammates to identify you as a source of medical aid in the field. It is still possible to play as a medic without the uniform; though doing so will limit your effectiveness.

Unlike the rest of the Standard Medic Loadout, Medical Uniform is the only piece of equipment that must be unlocked, and may not be available at the start of the war.

For more information, see technology.

First Aid Kit FirstAidKitItem.png

Slot: tertiary (press Keyboard 3.png)

The First Aid Kit is designed primarily to heal and restore Health, but can also stop the bleeding of other players (either press or hold Keyboard White Mouse Left.png). An empty kit automatically loads one bandage when pulled out and consumes Bandages from your inventory as you heal, with one bandage equaling 10 charges. You cannot heal yourself with the kit, nor can you over-heal another player.

Healing a player consumes charges, with the amount depending on the injury of the player. Stopping a bleeding player only requires one charge, allowing a medic to quickly stop the bleeding of multiple players. It takes 7 charges to fully heal a player after reviving them.

Bandages BandagesItemIcon.png

Slot: tertiary (press Keyboard 3.png)

The Bandages is one of two consumable items that are necessary for medics. These can be used as a consumable to add charges to the First Aid Kit or to prevent the player from bleeding out.

Equipping yourself with it and pressing Keyboard White Mouse Left.png will stop your own bleeding Bleeding UI Icon.png (it is consumed only after the applying bandages animation plays). Bandages can only stop you from bleeding out, and will not replenish your health. It does not stack in a regular Soldier Uniform and any other uniform type besides: Medic Uniform, Scout Uniform. However, it will stack in an Ambulance, First Aid Car, as so in most in-game structures and vehicles.

Trauma Kit TraumaKitItemIcon.png

Slot: primary (press Keyboard 1.png)

The Trauma Kit is designed to revive Wounded Player (soldiers that are down on the ground) by pressing the Keyboard White Mouse Left.png on Wounded Player to revive them, with the revive animation lasting 3 seconds (the medic cannot move or cancel it). It automatically consumes one Blood Plasma from your Trauma kit, and will automatically take one Blood Plasma from your inventory in next revival (as you will have 0/1 charges after revive, with you can fix by pressing 1 after revival and then pressing 1 again, this will take one Blood Plasma from your inventory to Trauma kit 1/1, thought you don't need to do this), with one Blood Plasma equal to one revival. You cannot revive yourself with the kit, so another player must revive you.

Once revived, the patient has their health set to 20HP, and must be treated with a First Aid Kit to restore their health to 100HP.

Blood Plasma BloodPlasmaItemIcon.png

The Blood Plasma is one of two consumable items that are necessary for medics. These can only be used as a consumable to add a charge to the Trauma Kit, and cannot be used by itself.

Each Blood Plasma is equivalent to a single charge, allowing the Trauma Kit user to revive one wounded player. It does not stack in a regular soldier uniform, however, it will stack in an Ambulance or in a Medic Uniform and Scout Uniform.


FINAL NOTE: All above mentioned itmes (Medic Uniform, First Aid Kit, Bandages and Blood Plasma - as so Medic Uniform) can also be stored in a special medical inventory of First Aid Car, Medical Room, Field Hospital, Hospital.

Standard Tactics

Staying Safe & Taking Risks

Medics should always keep their distance away from the frontline, and should heal players away from danger, (either behind cover, or concealed in a bush). You should also stay lightweight and not carry too many supplies, as the best way to stay alive is by quickly getting out of danger and this can drain a base of its medical supplies. Gas Masks can save your life by allowing you to not quickly die from gas grenades (after Update 1.59, however this can be avoided by staying clear of their thrown/launch range). Whenever possible, you should let injured players come to you, though this will vary as injured players may not see you in the chaos. (some medics tend to solve this by adding " ✚ " in their nickname, by changing their Steam nickname)

It should be known that not every soldier can be revived. Medics should take into account the environment the Wounded Player is in, and whether or not it's worth reviving them. These include whether the soldier is behind cover, how close the enemies are, and how many friendly soldiers are nearby. Cover and concealment are your strengths, and should be used to hide when reviving, as a medic is a juicy target for the enemy. If a Wounded Player is too close to danger, you can carry them to safety by pressing Keyboard e.png and move them to a safer place to revive them. First Aid Kits and Trauma Kits can be used while prone, so use this to your advantage. Wounded Players are often used as bait, so don't attempt to grab them if they are too far away. Additionally, dropped backpacks should also be used as an indicator. Certain spots can be deathtraps and killzones, (such as small trenches, often called 'grenade traps' due to the difficulty of avoiding grenades in such a small space)

Checking Player Health

Players do not have their health displayed on-screen, and instead have their health indicated by how bloody their player avatar is. You can check the health of nearby allies by trying to heal them with a First Aid Kit. If they are at full health, you'll see the message No one to treat. Attempting to heal doesn't take time, so you can quickly check all soldiers around you.

Distributing Tasks & Adapting to the Situation

Medics should be proactive and take note of where the other medics are, as it's more beneficial for medics to spread out in order to get more players healed. More medics should never heal the same soldier, as players crowding together can attract grenades and artillery. If there are medics everywhere, switch to another role.

Medics are useless without infantry, if there is no infantry around, there is no use for a medic. Since you're often behind the frontline, try to assess the situation and help your team. If friendly vehicles or structures need repair, grab a hammer and basic materials to repair them. If there are backpacks on the ground and storage boxes nearby, dump their content into them (stockpiles also work as well).

Equipping Yourself with Weapons

Despite working on a battlefield, killing the enemy is not a primary goal for medics. If you do equip yourself with a sidearm, it should only be used for self-defense. As a medic, you shouldn't put yourself in danger, but there are times when medics need to defend themselves. Pistols are good for short-range combat, but will get outmatched by Rifles and Machine Guns. A medic can equip themselves with Rifles, but since it uses the primary slot, you are unable to revive players quickly.

Communicating with other Players

While communicating is an important tool on the frontlines, it is also important when playing as a medic. Due to this, medics should call out to injured players and make sure they can get to them. Oftentimes, a soldier may not know that there is a medic, and could injure themselves even more. Additionally, letting others know of your presence can help soldiers grab wounded players for you, increasing the chances of more revived players.

Keep in mind, a medic should always use their voice if they can. Using local chat may not be as effective, but it is still more beneficial compared to not communicating at all.

Logi-Side to Medics

While medics do not typically engage in the logistical side of Foxhole, they can still contribute by being able to produce Soldier Supplies. This can be done by grabbing a Critically Wounded Soldier (also known as a CWS) and submitting them to a Field Hospital, Hospital, Medical Room, or deployed First Aid Car.

When a soldier dies, there's a ~40% chance they become a Critically Wounded Soldier. These can be picked up with Keyboard v.png and delivered to a Hospital to get processed into 10 Soldier Supplies. Unlike corpses, Critically Wounded Soldiers lie on their side, making it easy to distinguish corpses.

A Critically Wounded Soldier compared to a Wounded Player and a corpse

Ambulances and First Aid Cars can also be used to transport all medical supplies as well as carry Critically Wounded Soldiers. This allows medics to carry multiple Critically Wounded Soldiers at once. If stationed near the front line, players will have less to travel to deposit a Critically Wounded Soldier, and can also be used as a resupply point for medics.

Tips

  • Slang: "Downed" = Wounded Player
  • Picking up a downed player and moving them to a safer location is a much safer tactic than reviving them where they were downed.
    • Picking up a downed player also stops their death timer, allowing them to live more than 30 seconds (downed players can still die if they press Keyboard e.png and "Give Up" after a few seconds).
  • If you need to treat two soldiers who are bleeding, you can one-click with your First Aid Kit on each of them to stop their bleeding.
    • This helps save the lives of both soldiers as they will not bleed out.
  • If a downed soldier dies while you are reviving them, the Trauma Kit will still use up the Blood Plasma.
  • If two medics revive the same soldier, they will both use their Blood Plasma and waste it.
  • Enemy soldiers can be revived and healed, though this is typically not recommended for fairly obvious reasons.
  • First Aid Kit and Trauma Kit can be used in all three stances (i.e. Standing, Crouched, and Prone)
    • Medics can stay crouched or prone in trenches or behind cover to safely heal infantry who are actively fighting.
  • Make sure not to confuse Critically Wounded Soldiers and downed/Wounded Player soldiers, as both can be carried. But they are very different things.
    • Both Wounded Players and Critically Wounded Soldiers cannot be seen from outside your view range.
  • If the downed player you're carrying is close to death, press Keyboard 1.png to simultaneously drop them and equip your Trauma Kit, then spam-click Keyboard White Mouse Left.png to revive them as quickly as possible
  • When picking up a downed player, putting away your First Aid Kit or Trauma Kit takes a second, which could be deadly if you are under enemy fire. Put away any kit or weapon in your hands before running into danger so that you can pick up the player instantly and get back to safety faster

In-depth Medic Guide Video