Update 0.0.34
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Date: July 22, 2017
Blog link: Foxhole-0034-Release-Notes
Gameplay Features & Changes
- Reworked resource gathering system (experimental)
- The gathering speed of most resources increased significantly (e.g. Scrap is gathered at 300% rate)
- Amount of resources per node has been increased (e.g. Scrap node has 100 instead of 14 Scrap)
- Respawn time of nodes is now long (e.g. Scrap nodes respawn after 200 instead of 14 seconds)
- Chance to yield Tech. Part increased by 200% to account for changes in gather speed
- All vehicles can now be Squad claimed and have their inventory locked
- Starter Town Halls have 2000 Basic Materials in their Stockpile
Game Balance
- All passive defense structures have an increased "ramp up" time before they fire on enemies
- Gun Nest Frag Grenade throw distance decreased by 30%
- Gun Turret no longer targets infantry
- Gun Turret fires at targets beyond it's normal range if it is fired upon first (e.g. from Light Tanks)
- Frag Grenade basic material cost increased by 25%
Other Changes
- Basic Player Profiles Framework (Bare bones feature for testing out networking back end)
- Stockpile items have been reorganized so similar items are grouped together
- HUD Fuel meter now represents total Fuel remaining, instead of what's remaining on the currently consumed Fuel item
- Camera can now be rotated using < > keys while driving a vehicle
Major Bug Fixes
- Squad members can now unlock Squad claimed Trucks
- Fixed bug that causes ammo to sometimes not reload even though the animation plays
- Rifle Ammo can no longer be used to load Frag Grenades into the Rifle Grenade Launcher from the Backpack
- Text chat mute on the player screen now works again
- Non Squad members can no longer lock/unlock claimed vehicles that are not locked
- Server browser now properly reports "Day 1" instead of "Day 0" at certain times
- Server no longer crashes occasionally when loading into a new war
Previous update | Next update |
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Update 0.0.33 | Update 0.1 |