Hey guess what, Imma use this as a template gathering station because the search function makes it impossible to find any f*cking of the templates without typing their full names. REEEEEEE
Anyhow, here I go:
- Stub: {{stub}}
- Redirects: #REDIRECT [[Link]]
- Incomplete: {{Incomplete|reason}}
Concept new vehicle navbox 14/08/2020
First prototype of a vehicle navbox containing all the vehicles.
v · d · eVehicles |
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| Italics indicate this is a vehicle variant, * indicates it is a Colonial only variant, ° indicates it is a Warden only variant | | | | Unpropelled | | | Wheeled | | | Half-track | | | tracked |
| | Naval | |
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Concept new vehicle navbox 01/09/2020
Merged the halftracks into the tracked vehicles on pupolar request. Also moved the hint bar to the bottom for clearer overview.
v · d · eVehicles |
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| | | Man powered | | | Wheeled | | | tracked |
| | Naval | | | Italics indicate this is a vehicle variant, * indicates it is a Colonial only variant, ° indicates it is a Warden only variant |
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Collapsible vehicle navbox 04/09/2020
Adapted a navbox with sub categories. This makes it better viewable on thinner windows and also allows proper viewing of the Tracked group (as the subgroups there are just one level instead of two, which pushed things off the side).
v · d · eVehicles |
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| | Italics indicate this is a vehicle variant, * indicates it is a Colonial only variant, ° indicates it is a Warden only variant |
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Super advanced over engineered why-am-I-doing-this vehicle navbox 04/09/2020
This template has a special feature where if this template exists on a page, it will check if the of the page matches one of the (abbrn) in the navbox and depending on that will expand that group. Super groovy. I think this might for example usefull for merging navboxes, for example those of game mechanics, where you can have the navbox contain shooting mechanics and logistics tutorials, but if you are on a shooty shooty page, it only displays those? That is still a little away, as I will have to tweak on how it can trigger on multiple arguments, but that is just a matter of time I think.
v · d · eVehicles |
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| | * indicates it is a Colonial only variant, ° indicates it is a Warden only variant |
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New Vehicle navbox 26/11/2020
This template has a special feature where if this template exists on a page, it will check if the of the page matches one of the (abbrn) in the navbox and depending on that will expand that group. Super groovy. I think this might for example usefull for merging navboxes, for example those of game mechanics, where you can have the navbox contain shooting mechanics and logistics tutorials, but if you are on a shooty shooty page, it only displays those? That is still a little away, as I will have to tweak on how it can trigger on multiple arguments, but that is just a matter of time I think.
v · d · eVehicles |
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Colonial |
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Trucks | | | Other wheeled | | | Industrial | | | tanks | | | Other Tracked | | | Naval | |
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Warden |
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Trucks | | | Other wheeled | | | Industrial | | | tanks | | | Other Tracked | | | Naval | |
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Second New Vehicle navbox 26/11/2020
v · d · eVehicles |
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Colonial |
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Trucks | | | Other wheeled | | | Industrial | | | tanks | | | Other Tracked | | | Naval | |
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Warden |
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Trucks | | | Other wheeled | | | Industrial | | | tanks | | | Other Tracked | | | Naval | |
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