Update 0.0.26

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Date: Mar 31, 2017

Blog link: Foxhole-0026-Release-Notes

New Content

  • New World Structure: Garrisoned House
    • Houses found in towns and other areas that can be rebuilt into a Garrisoned House
    • Garrisoned House contain one or more passive defense points (windows) and can be occupied by players on a second floor
  • New Buildable Structure: Howitzer
    • Long Range indirect fire artillery that uses explosive shells
    • Causes large area of effect damage that is effective against infantry
  • New Item: Howitzer Kit
    • Blueprint and parts required to build a Howitzer in the field
  • New Item: Item Crate
    • Contains parts for other items. Must be submitted to a stockpile before items can be assembled

Gameplay Features & Changes

  • New "Factory" production system
    • Production structures have been renamed:
    • Items are now produced with a new private order system
    • Items are now mass produced in crates containing large quanities of items
    • Note that private orders become public 30 minutes after they complete if they aren't picked up
    • For a walkthrough on how the system works, see this video: https://youtu.be/SRA8mvhFJMw
  • Upper Heartlands Major Revamp
    • Entire map has been redesigned and visuals have been refreshed
  • Endless Shore Minor Revamp
    • World structure, resource, and road layouts have changed
  • Transport Trucks can now dock with Town Hall and Outpost
    • Docked Trucks can retrieve 3 items at a time (via Right Click)
    • Docked Trucks retrieve items at 2x speed
  • Starter Town Halls now contain 100 Rifles & 200 Rifle Ammo in their stockpiles
  • All production structure storage capacity increased from 9 to 12 items
  • Transport Truck storage capacity increased from 12 to 15
  • Outpost is no longer Coalition Claimable
  • Outpost now contains a Stockpile
  • Friendly Outposts now appear on the minimap
  • Heavy Machine Gun can now be mounted on top of Sandbags, window sills, walls, and any other low surface
  • Scrap nodes no longer spawn into structures
  • Structure upgrade build sites can no longer be built in quick succession (prevents exploit of using build sites for defense)
  • Structure Decay
    • Passive defense structures and now will decay after a long while (days)
    • Decayable structures will being losing health after a fixed long period of time(edited)
  • Walls can now be repaired with the Hammer

Game Balance

  • Half-track cost increased from 115 to 130 refined materials
  • Outpost storage capacity reduced from 15 to 12
  • Outpost cost changed from 250 Refined Materials to 350 Basic Materials
  • Field Artillery Ammo cost reduced from 20 to 15 Basic Materials
  • Cost of Sledge Hammer reduced from 40 to 20 per unit
  • Workshop supports up to Technology Level 3
  • Production and Stockpile retrieval times for all items have been reduced

Other Changes

  • Players now remain listed on the player screen after logging out, allowing them to be vote kicked
  • FXAA is now used instead of TAA (reduced blurriness)
  • Minimap icons have been updated for improved readability
  • Players are kicked off the faction select screen after awhile if server has reached player capacity

Major Bug Fixes

  • When aiming at a close ranged target on a Bridge or other environment objects, aim no longer goes in the wrong direction
  • Bike passenger can no longer pick up items on the ground
  • Fixed collision on several environment objects
  • War Correspondent no longer reports the incorrect number of towns
  • Swapping out the Grenade while it is being cooked no longer causes Grenade to not be consumed (among other issues)

Known Issues

  • Visibility is limited when crouched and looking out of a Garrisoned House from the second floor
  • After erecting an upgraded wall build site and letting it collapse, the wall's health appears to be at maximum until it is either hit again or repaired


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