Update 0.0.26
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Date: Mar 31, 2017
Blog link: Foxhole-0026-Release-Notes
New Content
- New World Structure: Garrisoned House
- Houses found in towns and other areas that can be rebuilt into a Garrisoned House
- Garrisoned House contain one or more passive defense points (windows) and can be occupied by players on a second floor
- New Buildable Structure: Howitzer
- Long Range indirect fire artillery that uses explosive shells
- Causes large area of effect damage that is effective against infantry
- New Item: Howitzer Kit
- Blueprint and parts required to build a Howitzer in the field
- New Item: Item Crate
- Contains parts for other items. Must be submitted to a stockpile before items can be assembled
Gameplay Features & Changes
- New "Factory" production system
- Production structures have been renamed:
- Items are now produced with a new private order system
- Items are now mass produced in crates containing large quanities of items
- Note that private orders become public 30 minutes after they complete if they aren't picked up
- For a walkthrough on how the system works, see this video: https://youtu.be/SRA8mvhFJMw
- Upper Heartlands Major Revamp
- Entire map has been redesigned and visuals have been refreshed
- Endless Shore Minor Revamp
- World structure, resource, and road layouts have changed
- Transport Trucks can now dock with Town Hall and Outpost
- Docked Trucks can retrieve 3 items at a time (via Right Click)
- Docked Trucks retrieve items at 2x speed
- Starter Town Halls now contain 100 Rifles & 200 Rifle Ammo in their stockpiles
- All production structure storage capacity increased from 9 to 12 items
- Transport Truck storage capacity increased from 12 to 15
- Outpost is no longer Coalition Claimable
- Outpost now contains a Stockpile
- Friendly Outposts now appear on the minimap
- Heavy Machine Gun can now be mounted on top of Sandbags, window sills, walls, and any other low surface
- Scrap nodes no longer spawn into structures
- Structure upgrade build sites can no longer be built in quick succession (prevents exploit of using build sites for defense)
- Structure Decay
- Passive defense structures and now will decay after a long while (days)
- Decayable structures will being losing health after a fixed long period of time(edited)
- Walls can now be repaired with the Hammer
Game Balance
- Half-track cost increased from 115 to 130 refined materials
- Outpost storage capacity reduced from 15 to 12
- Outpost cost changed from 250 Refined Materials to 350 Basic Materials
- Field Artillery Ammo cost reduced from 20 to 15 Basic Materials
- Cost of Sledge Hammer reduced from 40 to 20 per unit
- Workshop supports up to Technology Level 3
- Production and Stockpile retrieval times for all items have been reduced
Other Changes
- Players now remain listed on the player screen after logging out, allowing them to be vote kicked
- FXAA is now used instead of TAA (reduced blurriness)
- Minimap icons have been updated for improved readability
- Players are kicked off the faction select screen after awhile if server has reached player capacity
Major Bug Fixes
- When aiming at a close ranged target on a Bridge or other environment objects, aim no longer goes in the wrong direction
- Bike passenger can no longer pick up items on the ground
- Fixed collision on several environment objects
- War Correspondent no longer reports the incorrect number of towns
- Swapping out the Grenade while it is being cooked no longer causes Grenade to not be consumed (among other issues)
Known Issues
- Visibility is limited when crouched and looking out of a Garrisoned House from the second floor
- After erecting an upgraded wall build site and letting it collapse, the wall's health appears to be at maximum until it is either hit again or repaired
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Update 0.0.25 | Update 0.0.27 |