Update 0.0.27

From Foxhole Wiki
Jump to navigation Jump to search


Date: Apr 13, 2017

Blog link: Foxhole 0.0.27 Release Notes

New Content

Update 0.0.27.jpg
  • New Item: Carbine
    • A lightweight, semi-automatic firearm that provides greater mobility and rate of fire
    • Requires Technology Level 2
  • New Item: 7.62 Carbine
    • Standard ammunition for Carbines

Gameplay Features & Changes

  • New small arms damage modelling
    • Weapons can now fire well beyond their maximum "effective" range, but damage falloff is applied
    • This means that even a Pistol can potentially hit a distant enemy with low damage
  • Garrison House structures have been added to Deadlands and Umbral Wildwood

Game Balance

  • Bleed is only applied if damage received meets a minimum threshold (25% of total player health)
  • Stagger is only applied if damage received meets a minimum threshold (25% of total player health)
  • Soldier Supply production time increased by ~75%
  • Mortar, Mortar Ammo, Rpg, and RpgAmmo require Technology Level 2 at the Weapons Factory
  • Small arms weapon balance:
    • Rifle:
      • Base damage increased by 25%
      • Equip time reduced slightly
    • SMG:
      • Maximum effective range reduced by 27%
      • Equip time reduced slightly
    • HMG:
      • Base damage increased by 20%
      • Maximum effective range reduced by 20%
      • View distance decreased by 10%
    • Pistol:
      • Maximum effective range reduced by 12%
    • Revolver:
      • Base damage increased by 20%
      • Maximum effective range reduced by 18%

Other Changes

  • Callouts: Quickly communicate location sensitive information to other players
    • Press "F" to activate Callouts screen
    • Can be used on the HUD or on the map screen
    • Additional features and improvements will come to Callouts in the future
  • Town Hall asset refreshed
  • Help screen has been refreshed
  • Aim animations improved for small arms

Major Bug Fixes

  • Transport Trucks no longer turn slowly when FPS is low
  • Expired Soldier Supply orders no longer yield Crates
  • Soldier Supply production time no longer produces at twice the intended speed
  • Visibility is no longer blocked when firing out of the second floor of a Garrison House while crouched
  • Several Garrison Houses no longer have their entrances blocked
  • Exit will no longer be blocked when exiting a Howitzer
  • Player no longer "twitches" when rotating while aiming in the East direction
  • Small arms shot no longer goes in the opposite direction when target is too close to player

Known Issues

  • After erecting an upgraded wall build site and letting it collapse, the wall's health appears to be at maximum until it is either hit again or repaired


Previous update Next update
Update 0.0.26 Update 0.0.28