Template:Vehicle Infobox
Jump to navigation
Jump to search
Usage
Infobox used for all Vehicles. Place it after any notice templates like {{Stub}}
but before {{Quote}}
.
NOTE: All info related to vehicle/shippable armament is now done in Armament page with the Armament template and all info related to production is done in ProductionVehicle with ProductionVehicle template. Both define CargoTables.
Parameters
Parameter | Description |
---|---|
name | Full name of the vehicle. Mandatory |
image | Image file name with no markup. E.g. Crane.png
|
faction | Displays the faction that can construct the vehicle. Defaults to both factions being able to construct the vehicle, with three options for changing it. Col = Colonial, War = Warden, and Nan = Not Applicable. Use Nan for things like the bicycle, which are found in the world.
|
vehicle_type | The type of vehicle it is. E.g. Half-Track, Battle Tank, Armoured Car. |
chassis | The full name of the vehicle required to build this one, if any. Must match the "InputVehicle" parameter in the corresponding row of the "productionvehicle" cargo table. |
build_location | Where the vehicle is built. Has the options of Garage , Beach , Base (Near a friendly base), Shipyard for Shipyards, Base Ship , and more.
|
tier_cost | Cost to upgrade the vehicle to Tier 2. Material icons must be added manually with {{ResourceDisp}} template.
|
shippable_size | Size of the shippable when the vehicle is packaged. Possible values are: Small , Large , Extra Large and Unpackageable .
|
vehicle_hp | Hit points of the vehicle. Used in {{Vehicle Infobox.Vehicle Health}} .
|
armour_type | The type of armour the vehicle has: Tier2Tank , Tier1Tank , Tier1Ship , Tier1LargeShip , or LightVehicle . Used in {{Vehicle Infobox.Vehicle Health}} and Damage Resistance.
|
armour_hp | Hit points of the vehicle's armour. Used in Tank Armor. |
min_pen_chance | The base penetration chances of the vehicle's Tank Armor with armour intact. |
max_pen_chance | The base penetration chances of the vehicle's Tank Armor with max stripped armour. |
disable_chance_tracks | Probability that a hit on the tracks disables them (if the ammo can disable subsystems). Also used to specify the vehicle has the tracks subsystems. Automatically appends %
|
disable_chance_fueltank | Probability that a hit on the fuel tank disables it (if the ammo can disable subsystems). Also used to specify the vehicle has the fuel tank subsystems. Automatically appends %
|
disable_chance_turret | Probability that a hit on the turret/cannon disables it (if the ammo can disable subsystems). Also used to specify the vehicle has the turret subsystems. Automatically appends %
|
disable_chance_turret2 | Probability that a hit on the second turret/cannon disables it (if the ammo can disable subsystems). Also used to specify the vehicle has the second turret subsystems. Automatically appends %
|
trigger_mines | Whether the vehicle trigger Abisme AT-99 mines. Values are Yes or nothing.
|
disable | Disable threshold of the vehicle. Automatically adds % symbol after the parameter.
|
repair | The amount of bmats required to repair the vehicle from near-death to full health. |
crew | Number of players who operate parts of the vehicle. |
passengers | Number of spaces for passengers. |
slots | Amount of generic inventory slots the vehicle has. Dedicated Ammo Slots do not count. |
intel_range | The Intelligence Gathering radius provided by the vehicle |
armament | Whether the vehicle has an armament. Value is Yes or nothing. The actual armaments are defined in the "Armament" page.
|
fueltype | The type of liquids that can be used as fuel in those vehicles. Available values:Oil , Heavy Oil , Enriched Oil , Coal , Diesel/Petrol , Nothing.
|
fuelcap | The maximum amount of fuel the vehicle can hold in liters. The L is automatically added. When left blank, this is used to determine that the vehicle doesn't use fuel.
|
fuelrate | The amount of liters of fuel consumed per minute in liters. Automatically appends L / min
|
fuelduration | The time it takes for the vehicle to fully deplete its fuel tank. minutes unit automatically added.
|
fuelrate_water | The amount of liters of fuel consumed per minute in liters while in water. Automatically appends L / min
|
fuelduration_water | The time it takes for the vehicle to fully deplete its fuel tank while in water. minutes unit automatically added.
|
fuelrate_boost | The amount of liters of fuel consumed per minute in liters while boosting. Automatically appends L / min
|
fuelduration_boost | The time it takes for the vehicle to fully deplete its fuel tank while boosting. minutes unit automatically added.
|
fuelrate_boost_water | The amount of liters of fuel consumed per minute in liters while boosting in the water. Automatically appends L / min
|
fuelduration_boost_water | The time it takes for the vehicle to fully deplete its fuel tank while boosting in the water. minutes unit automatically added.
|
speed | The maximum speed on-roads (tier 1). m/s added automatically.
|
offspeed | The maximum speed off-road. m/s added automatically.
|
waterspeed | The maximum speed in water. m/s added automatically.
|
boostspeed | The maximum boost speed. m/s added automatically.
|
boostspeed_off | The maximum boost speed offroad. m/s added automatically.
|
boostspeed_water | The maximum boost speed in water. m/s added automatically.
|
zero_encumbrance_speed_mod | Speed modifier linked to encumbrance. Equal to top speed at 0% encumbrance divided by top speed at 50%. Only needed for vehicles affected by encumbrance. Used in Movement Speed dpl template. |
max_encumbrance_speed_mod | Speed modifier linked to encumbrance. Equal to top speed at 100+% encumbrance divided by top speed at 50%. Only needed for vehicles affected by encumbrance. Used in Movement Speed dpl template. |
mobility | The category of mobility of this vehicle (what this vehicle can ram through or cross, whether it needs to be pushed, what kind of rail it needs). Possible values: Moto , Truck , CV , TrackedHeavyTruck , APC , Tank , Pushed , Ship , LargeShip , SmallRail , LargeRail , CraneRail or nothing.
|
snow_immune | Whether the vehicle's offroad speed is not affected by Snow Storms. Value is Yes or nothing.
|
storable | Whether the vehicle can be stored in a Seaport or Storage Depot. Possible values are: Yes , No , Seaport (only in seaport), Public (only in public stockpiles), or nothing.
|
towed_weight | The weight of the vehicle when towed. Only for towable vehicles. Possible values are: Very Light , Light , Medium , Heavy , Very Heavy , or nothing.
|
towing_power | The towing power of the vehicle. Only for vehicles that can tow. Possible values are: Very Light , Light , Medium , Heavy , Very Heavy , or nothing.
|
status | To specify special circumstances of a vehicle. Possible values are: Relic , Dead Harvest , Unavailable , or nothing (default value).
|
Empty Templates
This template contains all the different tags for this infobox. This is likely not needed, unless the vehicle is amphibious. Further example infoboxes are below for other vehicle types.
{{Vehicle Infobox |name = |image = |faction = |vehicle_type = |build_location = |tier_cost = |shippable_size = |vehicle_hp = |armour_type = |armour_hp = |min_pen_chance = |trigger_mines = |disable = |repair = |crew = |passengers = |slots = |intel_range = |armament = |fuelcap = |fuelrate = |fuelduration = |fuelrate_water = |fuelduration_water = |fuelrate_boost = |fuelduration_boost = |fuelrate_boost_water = |fuelduration_boost_water = |speed = |offspeed = |waterspeed = |boostspeed = |boostspeed_off = |boostspeed_water = |mobility = |snow_immune = |storable = |status = |dpl_icon = |dpl_description = }}
The above documentation is transcluded from Template:Vehicle Infobox/doc. (edit | history)
This template defines the table "vehicles". View table.