Update 0.38
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release date Sep 18th, 2020.
Hotfix 0.38.9.1
- Bunker Corners not counting towards 3x3 Bunker requirement for Storm Cannons
- Bunker Corner build sites not being valid when attached to Bunkers in certain configurations
Initial Release
New Content
- New Vehicle: HH-d "Peltast"
- Class: Half-Track
- This “Javelin” variant is fitted with a 360 degree mortar platform, designed to support infantry in frontline operations.
- New Ammo Type: Mortar Armour Piercing Shell
- An anti-armour mortar shell that is designed to penetrate heavy armour
- Compatible with the Peltast Half-Track
- New Structure: Bunker Corner
- An underground shelter that serves as a foundation for permanent fortifications. Connects to other Bunkers can Trenches.
- This variant has a diagonal side that can be used as a corner for a Bunker
- New Trench Modification: Stairs
- Provides easy access into and out of this Trench.
Gameplay Changes/Game Balance
- HC-7 "Ballista"
- Range has been increased by 25%
- Damage is increased against certain structure types
- Inventory slots has been increased from 5 to 6
- Note: In the near term, it will also be positioned earlier in the Tech Tree
- 68mm Ammo damage reduced by ~12%
- Emplaced AT rate of fire increased by ~5%
- Field AT rate of fire increased by 20%
- HH-a “Javelin” off road speed increased by 20%
- HH-b “Hoplite” off road speed increased by 15%
- Niska Mk. 1 off road speed increased by 15%
World Changes
- All world (i.e. logi structures) team structures are now immune to friendly fire
- Mass Production Factories now preserve all orders when destroyed and rebuilt by the same faction
- Viper Pit: Observation Tower added
Other Changes
- Violation Log
- Code of conduct violations are now permanently recorded into a public log
- This log can be viewed for any player through the player context menu
- Ban message formatting has been updated and now shows the reason for being banned
- When logging into the game with a different Steam account, a warning dialog clarifying the code of conduct around alternate accounts is displayed
- Soldier Supplies description updated
- Vehicles and Shippable Structures are both shown for all Storage Depot/Seaport stockpiles
- Storage Depot/Seaport map tooltips only show public and accessible Reserve Stockpiles (making them easier to TAB through)
- Reserve Stockpile toggle position in the map tooltip is no longer reset until the map is closed
- Field Hospitals now have faction flags
Bug Fixes
- V-sync doesn't work on Borderless Window mode
- Vehicles can sometimes spin out on Bridges
- Commanders can no longer switch to exposed seats
- Players in other vehicle seats can now switch to/from the commander seat
- Players can illegally perform certain actions while in the falling states
- AI continues to shoot at players even after they enter a Smoke Grenade area of effect
- Players in the commander seat (hatch closed) are invulnerable to Green Ash
- CV upgrade target position is based on the vehicle orientation instead of the players
- Characters jitter aggressively when aiming and rotating at the same time
- Player can gain free fly camera capability after death using a rare UI bug
- Player Backpacks and Vehicle Storage can sometimes despawn unexpectedly shortly after using it
- TAB to toggle through Reserve Stockpiles doesn't work while in a vehicle
- Garrison / Bunker Supplies aren't shown at the top of the tooltip
- Backpacks and Vehicle Storage on the ground can cause the aim reticule to elevate
- Change Fuel action is not available on Landing Ships
- MG Garrisons sometimes don't deal damage to enemies in rare cases
- Players can shoot almost 360 degrees out of one of the small Garrison House windows when their FOV should be limited
- Certain small vehicles aren't allowed as extras on Barges when they should be
- Opening the Build Menu whilst In the Map Makes the Map Blank
- Tankette is missing reload animations and has incorrect SFX
- Players can run through Barbed Wire without being slowed by exploiting an adjacent Barbed Wire
- Field Artillery can move while being reloaded
- Advanced Construction doesn't appear in the unlock alert when it is teched
- Callouts can't be used from the Colonial Halftrack
- Dunne Leatherback 2a is missing a unique icon
- Relic Vaults can still be accessed (and shows a false message)
- T3 Firing Port on a certain Garrisoned House is detached from the mesh
- Advanced Bunker modifications that do not meet the minimum requirements do not show any error
- Townhalls that are under construction will not get annihilated by a Rocket
- Safe House Spawn point resets when it's upgraded
- Players can vault over some LUVs unintentionally
- Adding a '#' to the front of your Steam name converts your name to a number
- Submitting weapon prototypes to the MPF gives the wrong error: "Something went wrong"
- Shippable structures are not decimated when a Storage Depot/Seaport is claimed by the other faction
- Pressing F with no Bayonet or Rifle Grenade Launcher equipped in inventory still attempts to switch modes
- Players sometimes can get stuck in trees
- Prototype Battle Tanks can be repaired by a player in the Engineer seat
- Map Bugs:
- Allods Bight: Scurvyshire resource field is floating in the air
- Weathered Expanse: Foxcatcher is missing a safehouse. Port of Rime is missing a mortar house
- Endless Shore: River plane does not extend all the way to the shore
- Viper Pit: Slow road segment in Kirknell
- Mooring County: Ogmaran stone walls severely blocking factory
- Farranac Coast: Players can be stuck in bridge
- Parts of Umbral Wildwood map look pixelated
Previous update | Next update |
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Update 0.37 | Update 0.39 |
Source
Foxhole Official Website. [1]