Update 0.30
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Release date: October 16th, 2019
Dead Harvest Event
- The annual Foxhole Halloween event returns!
- New features include:
- 3 Undead classes
- Cursed Forts (Undead Bases)
- Centurion Relic Vehicle (aka a Mech) for the living
- World Conquest metagame
- For a detailed breakdown on Dead Harvest 2019, check out What is Dead Harvest
- Watch our Dead Harvest Spotlight video
New Features
- Shipping Container colour customization
- Choose from one of seven colours
Gameplay Changes
- Cranes can now be built near any Town Hall or Fort (like Construction Vehicles)
- If a player dies and their Home Base is out of Soldier Supplies, they now have an option to spawn at the nearest available Home Base
- Crude Oil can now be stockpiled at the Refinery
- Freighter now has a passenger seat
- XP is now granted when using the Harvester
- Flatbed Trucks can now be stockpiled at Storage Depots
- Operation Stockpile no longer restricts access after it becomes active (it only restricts when another Operation is scheduled)
- Construction Vehicles can now be claimed by the opposite faction again
- Soldier Supplies can't be retrieved from a Stockpile if there's less than 100 available
- AT Mines can no longer be placed in the border no build area
- All existing saved personal spawn points are now cleared when travelling from the Home Region to the World
- Item Stashes / Item Dropping
- Items are now placed into a nearby stash when they are dropped, instead of individually being placed on the ground
- NOTE: This has been done for performance and future content scalability reasons, not for gameplay purposes
- Any Mortar ammo type can now be fired from an Emplacement House
- The world will now reset into a minimal layout when Resistance Phase begins
- NOTE: This is done to temporarily make Foxhole more accessible for new players in between wars and is not intended as a long term solution
Game Balance
- Landing Ship health is increased by 25%
- Frontier Base is now buildable with Hammers
Other Changes
- Structure icons are now rendered on the HUD minimap for vehicle drivers
- Stockpiles now show all stocked items on the minimap tooltip instead of a limited list
- Vehicle count for Storage Depots is now shown on the minimap tooltip
- Tech Parts at Salvage/Component Mines are now shown on the minimap tooltip
- Players are now notified when their backpack is full while gathering resources
Bug Fixes
- Unable to click on Deployment points on the Deployment screen after a war rolls over
- Landing APC ramp can be lowered on water in some cases
- Resource count in the map tooltip sometimes reads as a negative values after a server restart
- Strong Materials still appear in Stockpiles even though they have been removed
- Colonial Home Region Storage Facility tutorial text has a typo
- Rocket Site, Vehicle Factory, Resource Mines, and Shipyards item drop locations aren't easily accessible
- Warden Gunboat movement speed is slower than the Colonial Gunboat
- Warden Gunboat always has damage effects on
- XP isn't rewarded for performing actions with the Harvester
- Vehicle icon no longer shows up in the top left corner when driving
- Border travel is allowed certain places where it shouldn't be between Deadlands and Callahan's Passage
- Players can get stuck on invisible collisions on the Watch Tower
- Invincibility timers now work at Forward Bases
- Vehicle Factory and some Garrison Houses don't have visual effects when they are destroyed
- Map bugs
- Players are able to build structures including underwater around Lost Parition in Westgate
- Cobble road in Shackled Chasm doesn't provide movement speed buffs
- Landscape flickers on some parts of the border between Drowned Value and Shackled Chasm
- Aim interface is broken in a specific area in Allod's Bight
- Players can build in some areas of the shallows in Drowned Vale
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Update 0.29 | Update 0.31 |