Template:Item Infobox
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Parameters
Note: Everything related to item production has been moved to the Production page and uses Cargo Tables.
Parameter | Description |
---|---|
name | Name of the item. |
image | Image file name with no markup. E.g. Crane.png
|
faction | Displays the faction that can construct the item. Defaults to both factions being able to construct the item, with three options for changing it. Col = Colonial, War = Warden, and Both = Both. Use Both for things that both factions can use.
|
type | The type of item it is. |
category | In which category this item is (Small Arms, Heavy Arms, Heavy Ammunition, Utility, Medical, Resource, Uniforms). |
slot | Which equipment slot the item uses. Large Items go in slot 8. |
ammo | The type of ammo used by the weapon. 8mm, RPG Shell, etc. If multiple, use ammo2 and ammo3 below. |
ammo2 | The second type of ammo used by the weapon. |
ammo3 | The third type of ammo used by the weapon. |
uses | What the item is used for. |
damage | Base damage done by the ammo. Leave blank for weapons using ammo. Value must be an Integer (e.g. 16). |
damage_rng | Whether the ammo has rng on its damage. Value is Yes or nothing. Leave blank for weapons using ammo.
|
damage_type | Type of damage done by the item. Light Kinetic etc. Leave blank for weapons using ammo. |
damage_multiplier | Damage multiplier for the weapon. Leave blank for ammo and for weapons that do not use ammunition. Value must be a Float (e.g. 23.8). |
damage_multiplier2 | Damage multiplier for the weapon's other fire mode. Value must be a Float (e.g. 23.8). |
fire_rate | Fire rate measured in rounds/min. For firearms with magazines this is the fire rate excluding reloading, while projectile weapons will include reloading. Automatically appends rounds/min at end of text. Value must be a Float (e.g. 23.8).
|
fire_rate2 | Fire rate for the weapon's other fire mode. Value must be a Float (e.g. 23.8). |
firing_time | The duration of the firing animation in seconds. Only for weapons firing projectiles and not bullets. Value must be a Float (e.g. 23.8). |
range_effective | The effective range of a weapon measured in meters from the end of the barrel. Appends meters automatically. Value must be a Float (e.g. 23.8).
|
range_effective2 | The effective range for the weapon's other fire mode. Value must be a Float (e.g. 23.8). |
range_max | The maximum range of a weapon measured in meters from the end of the barrel. Appends meters
|
range_max2 | The maximum range for the weapon's other fire mode |
magazine | Amount of ammo per magazine. Leave blank for single projectile weapons. Value must be Integer (e.g. 14). |
reload | The time to reload a single shell/projectile, or one magazine. Does not include the duration of the firing animation. Value must be Integer (e.g. 14). |
encumbrance | The encumbrance percentage of the item. Appends % automatically. Value must be a Float (e.g. 18.2)
|
encumbrance_worn | The encumbrance percentage of the item when worn if it differs from when stored in the backpack. Appends % automatically. Value must be a Float (e.g. 18.2)
|
volume | The number of litres of liquid the item holds. Appends L automatically. Value must be an Integer (e.g. 16)
|
firing_mode | To specify the particular firing mode(s). Possible values are: Thrown , Launched , Thrown/Launched , Automatic , Semi-automatic , Auto / Semi , 3-round burst , or nothing (default value).
|
HalfAngleMin | The maximum accuracy of the firearm, expressed as the half-angle of the firing cone. Value must be a Float (e.g. 23.8). |
HalfAngleMin2 | The maximum accuracy of the firearm's other fire mode, expressed as the half-angle of the firing cone. Value must be a Float (e.g. 23.8). |
HalfAngleMax | The minimum accuracy of the firearm, expressed as the half-angle of the firing cone. Value must be a Float (e.g. 23.8). |
HalfAngleMax2 | The minimum accuracy of the firearm's other fire mode, expressed as the half-angle of the firing cone. Value must be a Float (e.g. 23.8). |
crate_amount | The amount of this item type inside a crate. Leave empty for Factory produced items. |
status | To specify special circumstances of an item. Possible values are: Unavailable , Relic , or nothing (default value).
|
Usage
{{Item Infobox |name = |image = |faction = |type = |category = |damage = |damage_rng |damage_type = |fire_rate = |range_effective = |range_max = |magazine = |reload = |ammo = |encumbrance = |volume = |slot = }}
The above documentation is transcluded from Template:Item Infobox/doc. (edit | history)
This template defines the table "itemdata". View table.