Howitzer Garrison

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Versioning

This article is considered accurate for the current version (1.56) of the game.


An entrenched Howitzer manned by stationed troops.
In-game description

The Howitzer Garrison is a player-built defensive Bunker modification that automatically retaliates against artillery if it is hit when garrisoned.

Construction

A Howitzer Garrison can be constructed on any Tier 3 Bunker with the following requirements:

The direction of the gun is chosen by moving the Mouse Wheel while your cursor is on the Howitzer Garrison option of the upgrade menu.

As a concrete structure, it takes 24 hours to dry, during which it is more vulnerable the wetter it is. It functions even before it is dry.

The Howitzer Garrison modification slightly decreases the Structural Integrity of its bunker.

Defense

It is immune to small arms, fragmentation grenades, and 12.7mm machine gun fire. It's also pretty resistant to most explosives.

When its garrison is active (large flag on top), it automatically fires a 120mm cannon on any enemy infantry, vehicle, or structure that attacks it or a connected bunker with High Explosive damage. It has a range of 25-600 meters and a 120 degree firing arc. The Howitzer gun takes 2-3 seconds to start returning fire then fires a shell every 10 seconds. Each shell deals its full 500 High Explosive damage (25% more damage than standard 120mm) in a 4 meter radius. The gun is inaccurate, the shells randomly land in a 25 meter radius.

The amount of retaliation fire from the Howitzer varies:

If hit multiple times, each hit resets the retaliation series. 4 quick hits won't result in 4 times more retaliation shots.

It does not return fire when hit by enemy Howitzer Garrisons.

The Howitzer Garrison continues to target the vehicle/structure that hit it if the gunner leaves it.

It cannot be suppressed.

Unlike some other bunker garrison, friendly players cannot get inside it.

Infrastructure Bonus

The fire rate of the Howitzer Garrison can be increased by adding certain "Garrison" type Infrastructure Modifications IconInfrastructureGarrison.png to the connected Bunker Base network. 3.33% increase per infrastructure, up to 66.6% increase. The maximum fire rate is 10 rounds per minute.

Tactics

Howitzer Garrisons are extremely important, especially during late war, to have unlocked and built in a Bunker Base. Due Artillery's power to destroy structures and bunker bases, they are excellent in providing any Base with decent defense/deterrence for attacking artillery crews.

Due to how long it takes to unlock the Howitzer Garrison upgrade, builders should unlock them ASAP, in order to give your faction some defensive capabilities.

There are a few ways you can build bunker defenses with Howitzer Garrisons: (These are suggestions, not definitive ways to build)

  • Built into forward bunker pieces, connected to AT Garrisons, MG Garrisons, and Rifle Garrisons
  • Built into a Bunker Core to cover 360 degrees
    • This is to protect the bunker core in case of direct shelling
  • 'Howi Trap'
    • Bunker pieces that only have Howitzer Garrisons on them. These are designed with only artillery in mind, and uses artillery's dispersion mechanic against them. These are used in order to punish attackers if they hit them, with the severity of the retaliation depending on the number of Howitzer Garrisons built
    • The number of Howitzer Garrisons needed for a Howi Trap varies depending on space, though having four in a bunker piece is a decent minimum
    • Extremely useful in dense places, such as towns, where Line of Sight is mostly obstructed for other bunkers garrisons types, and pillboxes

Trivia

  • Howitzer Garrisons are not affected by smoke grenades, and won't attack infantry or vehicles if they hit them
  • Previously, they used to retaliate against both Explosive Damage and High Explosive Damage, but was changed to just retaliating against High Explosive damage in Update 0.48
  • During one war, there was a incident where a Howitzer Garrison accidentally hit an enemy bunker's Howitzer Garrison, causing them to fire against each other, creating a never-ending 'Howi Duel' as Howi Garrisons kept retaliating against each other. (effectively requiring one of the bunkers to be outright destroy in order to stop firing)
    • This was eventually stopped after a server restart, with the bug being patched in Update 0.48.
  • If an artillery gunner fires a shell at the Howitzer Garrison and leaves its vehicle/structure before the shell lands, then the Howitzer will only retaliate with 1 shell.

Gallery