120mm

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Версионирование

Эта статья может содержать устаревшую информацию, неточную для текущей версии (1.53) игры. Последний раз она был обновлена для версии 1.51.



Payload for light artillery weapons.
In-game description

120mm is an artillery shell that deals High Explosive damage. It is a Large Item (carried on the shoulder). The shell produces a 11.25m radius explosion that deals decreasing damage the further you are from the point of impact. The full damage is applied within a 4m inner radius. The explosion leaves a mark on the ground that can devastate the ground. The shell is effective against structure except trenches (extremely reduced damage). It can kill infantry and unarmored vehicles although that isn't cost efficient. It's not very effective against armored vehicles damagewise but it can't be deflected by armor and can disable their subsystems (the tracks in most cases).

Like other artillery shells it's indirect fire: it has a natural inaccuracy which increases with range, its trajectory is affected by the wind, and it can trigger the retaliation of Howitzer Garrison AI.

Production

It can be produced in crates of 5 at a Factory or in single shells at an Ammunition Factory. The single shells can be stored in Material Pallets, Material Transfer Stations, or Storage Rooms.

Vehicles Using 120mm


Structures Using 120mm


Gallery

Шаблон:Weapons Navbox