Шаблон:Building Infobox/doc
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Данной статье требуется перевод. Вы можете помочь, расширив данную статью с помощью перевода на русский язык.
Usage
Infobox used for all Structures. Place it after any notice templates like {{Stub}}
but before {{Quote}}
.
NOTE: All info related to production of Shippables is done in ProductionShippable with ProductionShippable template, defining a CargoTable
Parameters
Parameter | Description |
---|---|
name | Full name of the structure. Mandatory |
image | Image file name with no markup. E.g. Crane.png .
|
caption | Caption for the image. |
alt_text | Alt text describing the image for screen readers. Defaults to This vehicle's in-game icon.
|
intelligence_icon | The image of the structure's intelligence, using any of the following will give it map intelligence icons. If it is special, use it's special map icon. As follows; Defense , Structure , Artillery , Hospital , Outpost , and Facilities .
|
map_icon | Use in place of intelligence_icon if the building has a special map symbol. |
faction | Displays the faction that can build the structure. Defaults to both factions being able to construct the structure, with three options for changing it. Col = Colonial, War = Warden, and Both for both sides can construct it.
|
construction_type | The type of construction the structure is. Possible values are: World Structure , Player Structure , Shippable , Bunker Modification , Deployed Structure .
|
type | The type/use of the structure. Possible values are: Defense , Player Manned Defense , Automated Defense , Resource Generation , Forward Base , Home Base ,Storage , Production , Utility , Resource Field , or Bridge .
|
cost | Cost of the structure if it's buildable. ResourceDisp must be manually used in the value to show the material icons. Leave blank for shippable structures. |
built_with | What this is build with. Tags Possible are: Hammer , Construction Vehicle , Shovel , Sandbags , MetalBeam , Concrete , BarbedWire , Pipe . Otherwise it shows the raw value. Leave blank for shippable structures.
|
repair | Amount of bmats to repair the structure |
slots | Amount of inventory slots |
capacity | The structure's stockpile capacity |
intel_range | The Intelligence Gathering radius provided by the structure |
ai_range | The AI connection radius provided by the structure |
ammo | The type of ammo used by the structure. 8mm, RPG Shell, etc. If multiple, use ammo2 and ammo3 below. ONLY FOR STRUCTURES THAT CONSUME ACTUAL AMMUNITION. |
ammo2 | The second type of ammo used by the structure. |
ammo3 | The third type of ammo used by the structure. |
firing_range_effective | The effective firing range of the structure, either AI or manual for artillery. Use only when there is damage falloff. |
firing_range | The firing range of the structure, either AI or manual for artillery. For AI the range is measured from the edge of the structure. |
firing_range_inac | The firing range of the structure, either AI or manual for artillery. Used for coastal gun. |
retaliation_range | The firing range of the structure's AI when retaliating. Measured from the edge of the structure. |
wrenchable | Is it dismantlable with a wrench? Possible values are: Yes , No , or nothing.
|
rammable | Can it be run over by a vehicle? Possible values are: Tank , Truck , Ship , or nothing.
|
fueltype | The type of liquids that can be used as fuel in the structure. Available values:Oil , Heavy Oil , Enriched Oil , Coal , Diesel , Petrol , Diesel/Petrol , Nothing.
|
fuelcap | The maximum amount of fuel the structure can hold in liters. The L is automatically added.
|
fuelrate | The amount of liters of fuel consumed per hour in liters. The unit must be manually added. |
fuelduration | The time it takes for the structure to fully deplete its fuel tank. The unit must be manually added. |
structure_hp | The total hp of the structure. Used by {{Building_Infobox.Structure_Health}} .
|
structure_hp_B | The total hp of the structure when it has a second model (Garrison House) or health mode (Emplacements in trench). |
structure_hp_C | The total hp of the structure when it has a third model (e.g. Town Base). |
armour_type | The type of armour of the structure. Used by {{Building_Infobox.Structure_Health}} . Possible values are: Tier1Tank , Tier1Structure , Tier2Structure , Tier2BStructure , Tier3Structure , Trench , Tier1GarrisonHouse ,Tier2GarrisonHouse ,Tier3GarrisonHouse , None , or nothing.
|
base_tier | Whether the structure is the first tier. Values are "Yes" or "No". Leave blank for non-tiered structures |
status | To specify special circumstances of a structure. Possible values are: Unavailable , or nothing (default value).
|
Empty Template
Paste this into any new structure page, if it doesn't have multiple tiers.
{{Building Infobox |name = |image = |caption = |alt_text = |intelligence_icon = |map_icon = |faction = |type = |cost = |built_with = |repair = |slots = |capacity = |heat = |intel_range = |ai_range = |firing_range_effective = |firing_range = |firing_range_inac = |production_cost = |cr_cost = |cr_time = |cr_amount = |fac_location = |fac_cost = |fac_prod_time = |wrenchable = |structure_hp = |armour_type = |dpl_icon = |dpl_description = }}
And paste this if it has multiple tiers:
{{Building Infobox |name = |image = |caption = |alt_text = |intelligence_icon = |map_icon = |map_icon2 = |map_icon3 = |faction = |type = |cost = |cost2 = |cost3 = |built_with = |built_with2 = |built_with3 = |repair = |repair2 = |repair3 = |slots = |capacity = |heat = |intel_range = |intel_range2 = |intel_range3 = |ai_range = |firing_range_effective = |firing_range = |firing_range_inac = |production_cost = |cr_cost = |cr_time = |cr_amount = |fac_location = |fac_cost = |fac_prod_time = |wrenchable = |structure_hp = |structure_hp2 = |structure_hp3 = |armour_type = |armour_type2 = |armour_type3 = |dpl_icon = |dpl_description = }}
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