Update 0.8
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Release Date: December 14, 2017
New Content
- New Vehicle: Light Utility Vehicle aka "Jeep"
- A multipurpose off-road 4 passenger vehicle with 6 inventory slots
- Automatically gathers Map Intelligence on nearby targets
- New Equipment: Radio Backpack
- Can be used to gather Map Intelligence on targets near a targeted and visible area
- Press 'G' to scout an area
- New Map: Tempest Island
- A new skirmish map featuring a large central town and pre-existing Howitzer positions
Gameplay Features & Changes
- Map Intelligence
- Endless Shore
- Revamped to include Draw Bridges, Shipyards, and some changes in layout
- Fisherman's Row
- Minor changes layout
- Skirmish Mode Changes
- 3x Technology Rate
- 4 hour time limit is enforced
- 3 end conditions: Victory, Defeat, or Stalemate (No victory after time limit ends)
- Stalemate end condition can be manually triggered by a moderator on Campaign wars
- New Gameplay Modifiers (Weekly War Games)
- Encampment - Players can build Campsites, but not Outposts (Campsites act like a single player spawn point)
- Stronghold - Town Halls are twice as resilient against all damage
Game Balance
- Rifle damage reduced by 10%
- Storm Rifle auto fire mode damage increased by 10%
- Storm Rifle single shot mode damage increased by 8%
- FMG Ammo Tech. Level reduced to Level 1
- FMG is now disabled threshold changed from 60% to 30% health
- RPG and RPG Ammo Tech. Level decreased from 3 to 2
- Sticky Bomb Explosive Material cost reduced from 100 to 70
- Watch Tower Basic Material cost increased from 35 to 60
- Radio Basic Material cost increased from 60 to 120
- Howitzer Basic Material cost reduced from 125 to 100
- Radio cost increased from 120 for 10 to 100 for 5
- Radio production time per item increased by 66%
Other Changes
- Dynamic Map Grid
- Grid overlay on the map screen now represents consistent distances across all maps
- Letters and Numbers now hug the viewport, making it easier to identify coordinates
- Keypad system is used to represent sub-coordinates
- Player coordinates can be retrieved by typing !coords
- CTRL-LMB will insert map grid coordinates into text chat
- Map UI improvements
- Map centers on your player now when map is opened
- Icons scaling is improved
- Loading screens are now shown when transitioning to a server
- War end screen now indicates if a surrender occurs
- Surrender alert/notification is only shown to your team
- Chinese has been added to regional text chat filters
Major Bug Fixes
- Players will no longer get stuck in queues if they were in a queue during a war rollover
- Mines can now be dismantled with a Wrench
- Howitzer damage is now properly mitigated (75%) instead of passing right through armor
- Draw Bridge material cost is now equivalent to normal bridges
- Vehicles no longer get stuck on Heavy Gates when passing through them
- Tanks no longer block damage from Green Ash
- Using Binoculars no longers prevents local chat from working
- Scrap nodes no longer interfere with aiming
- Dropping no longer stops working sometimes after using a Town Hall
- Shotgun can no longer be fired in quick succession when fully encumbered
- Grenade Launcher can no longer be reloaded quickly while prone or crouched
- Surrender timer no longer gets reset when rebuilding the last Town Hall
- Player profiles (portrait, bio, etc) are no longer wiped in really rare cases
- Training Grounds servers no longer post to #war-is-starting
- Throwing a Grenade close to a hedgerow on Upper Heartlands no longer causes the Grenade to fly high
- Players can no longer build structures clipping with certain collisions
- Items no longer disappear from structure inventories in very rare cases
- Players no longer get stuck in Component nodes when they are depleted or respawn
- Field Artillery and FMG now have proper destroyed meshes
- It's no longer difficult to climb ladders if the camera was rotated
- Barbed Wire no longer blocks area damage
- Map fixes
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