Update 0.0.28.12
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Date: May 6, 2017
Blog link: World-Conquest-Trial-1
Gameplay Features Changes
- World Conquest Mode (experimental)
- A new way to play Foxhole that allows for hundreds of players to fight in a single unified war across multiple regions simultaneously (See Trial #1 Event section below for details on how to play this mode)
- Chance to yield Tech Parts reduced by 33% when using a Hammer and by 50% when using a Sledge Hammer
Game Balance
- Basic Materials, Refined Materials, and Fuel are now retrieved from Stockpiles in quantities of 10 instead of 5
- Garrisoned House cost reduced from 150 to 120 Basic Materials
- Garrisoned House firing arc angle increased
- Garrisoned House range increased by 37%
Other Changes
- Server optimizations
- Coalitions and Spawn points are now saved on a per server basis (non-World Conquest) and won't be cleared when changing servers
Major Bug Fixes
- Player no longer spawns under the landcape when they are connected to a server when a new war begins
- The server browser now has a less likely chance to not see servers during the first refresh
- Exiting a Motorcycle while it is still moving at a slow speed will no longer result in death
- Vehicle Factory is no longer blocked from being rebuilt if a Vehicle Build Site existed when the structure was destroyed
- Players are no able to "jump" across destroyed concrete bridges
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Update 0.0.28 | Update 0.0.29 |