Update 0.7
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Date: November 24, 2017
Blog link: Foxhole-07-Release-Notes
New Content
- New Map: Lobby World
- A training area for new recruits to learn the game, veterans to practice, and all soldiers to hang out
- Includes a training course (mini tutorial), artillery range, driving course, and more
- Used as a waiting area in between wars to help with team balance
- New World Structure: Draw Bridge (2 types)
- Bridges that can be raised (allow water vehicles to pass through)
- Visual Character Options
Gameplay Features & Changes
- Surrendering
- Used to end wars that are in a state where it's near impossible for one team to come back
- Players can now set a surrender flag (on F1 player screen) under certain conditions (enemy has claimed all Town Halls except one, enough time has passed)
- If > 70% of players set their surrender flag, then the war ends with a defeat for the surrending faction
- Water vehicles can now be repaired in water
- Players can no longer walk on top of Heavy Gate or any wall structures
- New "No HEs" game modifier that removes High Explosive grenades from the game
Other Changes
- Landing Dock, Armory, Supply Station, Hospital, Workshop, Shipyard, and Vehicle Factory all now have visual damage states
- Dialog prompting players to join the server queue has been removed
- "Join Campaign" button added on Campaign screen (used to enter lobby)
- HUD nofitication is shown when using the Manufacturing Plant when team balance boost is applied
- #war-is-starting channel on Discord notifies players when a server has transitioned to a lobby (meaning a war is going to start soon)
Major Bug Fixes
- Radio no longer occasionally stops working when driving a Truck
- Vehicles no longer "float" after exiting the driver's seat (Edit: This is still happening in some cases. Sorry!)
- Player will no longer be stuck in healing pose when using Medkit
- Gun Turrets will no longer fire at players when they aren't visible yet to them
- Barbed Wire and Sandbag Walls can now be repaired
- Players can now shoot over Storage Boxes and Tunnel Networks
- Moving the mouse wheel on the Mortar will no longer change the zoom amount on map screen
- Foliage no longer blocks projectiles
- Azimuth no longer disappears occasionally when using the Field Artillery
- Blood FX is no longer visible through smoke
- Barges are no longer stuck in a bad state after being loaded from a save game
- Text chat window is no longer cut off in 4:3 aspect ratio
- Grenades will no longer bounce off of an "invisible barrier" above Scrap nodes
- Mouse sensitivity will no longer constantly reset to default
- Players no longer immediately locked to a faction after joining a war (they now get the usual 5 minute grace period)
- Players no longer see a purple screen when spawning in the wild on Fisherman's Row
- Fixed various animation and FX issues with mounting Gunboat turrets
- Driver of vehicle will no longer be charged for team killing if a player from the opposite faction uses a mounted weapon
- Team killing now counts against Field Artillery users
- Various map fixes
Known Issues
- Drawbridge basic material cost is 100 instead of 300
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