Update 0.5
Jump to navigation
Jump to search
Date: October 12, 2017
Blog link: Foxhole-05-Release-Notes
Update: A small client fix (0.5.5.1) has been released that disables seat switching (which was causing a rare server crash) and adds in the updated version of the Farranac Coast map
New Content
- New Vehicles: Colonial & Wardens Half-Tracks
- Ability to carry an additional passenger at the back
- Players can now walk around and fire from the cargo bed, providing additional support at the rear
- New Vehicle: Wardens Landing APC
Gameplay Features & Changes
- New Game Mode: Weekly War Games
- Offers a fresh take on wars every week
- 1-3 gameplay modifiers will be applied, changing the rules of war
- Modifier List
- No Man's Land - Outposts and Barracks are unavailable
- PvP - No AI inside structures
- Explosive - Sulfur respawn rate is accelerated
- High Tech - Technology Part yield rate is accelerated
- Town Fortress - Only structures near Town Halls will be manned by AI
- Engineers - CVs can be used to build any structure
- Extra Labor - Manufacturing yields more resources for the lower populated faction
- Take Cover! - Howitzers are available at Technology Level 1
- New Feature: Treading Water (limited Swimming)
- Structure visual damage states
- Structures now change appearance depending on how much health they have remaining
- Seat switching in vehicle (cabin seats only) [Disabled in hotfix due to critical bug]
- Z to cycle between seats
- Ctrl-1/2/3 to switch to a specific seat in a vehicle cabin
- Items can now be stacked to 100 inside inventories
- All structures are now repairable
- Structures can only be upgraded when a Hammer is equipped
- Players are now visible by other players inside smoke if they are very close to each other
- Landing APC is now available on all maps
- Structure decay system revamp
- Almost every structure in the game decays over time now, which reduces late game structure spam
- Decay begins after a certain amount of time (e.g. 1 real time day for Foxholes)
- Decay is gradual and is effectively very slow damage over time
- Decayed structures can be repaired back to full health
- Farranac Coast has been updated to include additional islands with buildable areas
Game Balance
- Increase LAPC speed over water by 17%
- Half-Track cost changed from 130 Refined Materials to 120 Basic Materials
- Storm Rifle Single Shot mode damage increased by 15%
- Howitzer Ammo Technology Level changed to 1
- Howitzer Ammo Explosive Material and Basic Material requirements decreased from 120 to 80
Other Changes
- Character Context Menu
- Server Queue revamp
- Scroll through text chat history with Ctrl-Up/Down
- Player character now plays an animation when walking through barbed wire (instead of freezing up)
Major Bug Fixes
- Players are no longer stuck in the revive animation if their patients are killed
- Gun Turrets will no longer continue to fire at vehicles once they are destroyed
- Barge explosions (on destruction) will no longer damage nearby vehicles
- Several German translations have been corrected
- Landing APC mesh no longer jitters when hit by tracers
- Multiple Town Halls will no longer be claimed as Home Towns after a server restores a war
- When Light Tanks are destroyed, the correct destroyed mesh will now be shown
- Editing the middle of a chat message no longer moves the cursor to the end of the line
Known Issues
- Players may die when dismounting the HMG on Half-Tracks moving at full velocity [0.5.5.1 hotfix prevents this issue]
- Map screen image does not reflect latest changes on Farranac Coast [0.5.5.1 fixes this issue]
- Some textures on ColonialHalf-Track may appear blurry
Previous update | Next update |
---|---|
Update 0.4.10 | Update 0.6 |