Update 0.40
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release date November 15th, 2020.
Initial Release
New Content
- New Vehicle: Balfour Falconer 250mm
- Class: Field Weapon
- A heavy mobile mortar platform fitted with a thick frontal shield for assaulting fortified locations
- New Vehicle: H-10 “Pelekys”
- Class: Light Tank
- The “Pelekys” H-class light tank is heavily modified with an open top chassis and equipped with a devastating long-range anti-tank cannon
- New World Structure: Border Base
- A special base that spawns near Frontier borders
- Designed to help an invading force gain a foothold into a region
- Are built automatically by any player that uses it
- Include starter equipment (which varies depending on global population)
- Designed to reduce the impact of "border lockdown" on queue sizes
Expanded Win Condition
- War Achievements
- Faction wide goals that can influence the final outcome of the war
- War Achievements are displayed on Map Screen and on War Monuments
- There are currently 9 faction wide War Achievements available
- There are now up to 8 Win Conditions instead of 2
- Crushing Defeat - Your faction has no War Achievements
- Defeat - Your faction has 1 or more War Achievements
- Close Defeat - Your faction has 3 or more War Achievements
- Valiant Defeat - Your faction has 6 or more War Achievements
- Pyrrhic Victory - Enemy has 6 or more War Achievements
- Close Victory - Enemy has 3 or more War Achievements
- Victory - Enemy has 1 or more War Achievements
- Decisive Victory - Enemy has no War Achievements
Gameplay Changes
- Overhauled AI Suppression system
- AI structure flags now flash when they are suppressed
- AI structures remain suppressed for longer
- Suppression capability of all weapons have been rebalanced
- Suppression resistance of all structures have been rebalanced
- Players mounted in Suppressed structures can't fire their weapon
- Structure damage model
- Structures are now immune to Small Arms
- Build sites remain vulnerable to Small Arms damage
- 12.7mm/14.5mm can still damage Tier 1 structures (Foxholes, Watch Towers, T1 Bases, etc)
- Unique SFX is played when 12.7mm/14.5mm weapons damage a structure
- Border travel invincibility now has a cooldown so players will still be vulnerable to damage when border travelling in quick succession
- Players in the Gunner position of open top vehicles now gain 25% more sight range
- Deployment Points (Garrison Size) at Town/Relic Bases in friendly starter region will always grow to a minimum size, even when no players have their spawn point set
- Frontier Borders
- Map intelligence and attack alerts are disabled near Frontier Borders
- Frontier Borders now appears as red on the map
- All vehicles except Motorcycle, Bicycle, and Field Weapon classes can now run over fences
Game Balance
- UV-24 “Icarus” inventory increased from 3 to 8, but it only holds RPG shells
- HH-d “Peltast” cost increased from 45 to 55 Refined Materials
- Structures are no longer buildable on roads (except for Tank Traps and Gates)
- Gates now require a Construction Vehicle to build and upgrade
- Mortar Shell Armour Piercing removed from the game
- Storm Rifle cost changed from 20 Refined Materials to 165 Basic Materials per crate
- Storm Rifle crate size reduced from 20 to 10
- LMG now cost changed from 20 Refined Materials to 165 Basic Materials per crate
- LMG crate size reduced reduced from 20 to 10
- 7.92 Crate size reduced from 40 to 30
- 12.7mm damage has been unified across all weapons
- Average damage has decreased by 5-10%
- 14.5mm damage has been unified across all weapons
- Average damage has increased by 5-10%
- 12.7mm and 14.5mm are no longer stackable
- 12.7mm and 14.5mm ammo deal ~13% more damage to Shippable structures (e.g. Emplaced Weapons)
- Foxhole
- Health has been reduced by 30%
- Explosive mitigation reduced
- Can be destroyed by 2 HE Grenades now instead of 3
- High Explosive Grenade
- No longer requires tech
- Basic Material cost reduced from 180 to 100
- Explosive Material cost reduced from 40 to 10
- Crate size increased from 20 to 30
- Production time reduced
- Stockpile retrieve time reduced
- Damage reduced by 30% (to avoid indirectly buffing infantry anti-tank capability)
- Starter bases now include 100 HE Grenades
- Garrison Camp (T1 Town Hall) health increased by 60%
- All Colonial Light Tank variant health increased by 2%
Other Changes
- New server optimizations
- Maximum player capacity per region increased to 200
- Comms Rating
- The system is designed to encourage quality and relevant use of communication tools
- Players will now have a rating associated with their profile, which is influenced by player reports, up/down voting, and other factors
- Players with a low rating will have limited World Chat, Sign Posts, and Map Post capability
- Input hints now properly reflected remapped keys
- Player Profile screen has been removed
- NOTE: Profiles are undergoing a redesign and will be back in a future update
- Character Appearance options can now be accessed by using the Barracks structure in the Home Region instead (the structure the player spawns in front of)
- Monument UI has been redesigned
- New visual layout that displays War Result and War Achievements
- Legacy commend leaderboard has been removed
- The message displayed when a spot in the queue is "reserved" has been updated to reflect the current functionality (player is highly prioritized, but not guaranteed to get back in at all times)
Bug Fixes
- Players sometimes are exited to the main menu when border travelling with the message Faction limit exceeded
- Reaction fire on Bunker Garrison structures were not working consistently
- When new inputs are added to the game, existing key mappings become disabled
- After a server restart, in rare cases Structures/Structure Crates can't be submitted to stockpiles
- Storm Cannon shots can deflect off Tank Armour
- T5 “Percutio” shots sometimes don't register under poor networking conditions
- Field Weapon & Bicycle UI informs users to refuel even though they don't use fuel
- Character state desyncs and input is lost in some cases when using binoculars when in vehicles
- Enemy structures can be repaired
- Structures can no longer be built underneath structures like docks
- Petrol sometimes isn't transferred to the public stockpile at the Refinery after expiry
- Grenade weapons can sometimes collide with the area in front of Bunker Bases
- Roofs do not become visible again on houses if the player exits by mounting a vehicle
- Rocket Site help tooltip contains outdated information, referencing "Upgrade Parts"
- A Shipping/Resource container can be placed on a barge with a Crane already on it
- Unintentional shadows flickering occurs at certain parts of the day/night cycle
- Crane arm can be climbed to get to higher elevation
- If a Shipping Container is packaged while another player is withdrawing from it, the item being retrieved is destroyed
- Storm Rifle audibly shoots twice instead 1 in Single Shot mode
- A notification "Something went wrong" is sometimes shown when trying to submit order at Mass Production factory
- Map Bugs
- Farranac Coast: Bone Haft has floating rocks and bushes
- Oarbreaker: Flatbeds keep dropping off of the bridge near Conclave
Previous update | Next update |
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Update 0.39 | Update 0.41 |
Source
Foxhole Official Website. [1]