Update 0.33
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Server Hotfix 0.33.9.1
Release date: February 7th, 2020
- Bug fix: Player silhouettes not rendering when obstructed by camera
- Bug fix: Some Sandbag structures aren't repairable
- Bug fix: Umbral Wildwood map image artifacts removed
- Bug fix: MG Garrison Tier 3 requires more than 1 connected Engine Room to activate
- Bug fix: Landscape holes (caused by war rollover) resolved
- Bug fix: Vehicles can drive into Tier 2 Trench Connectors and get stuck
- Bug fix: Players can get stuck in a structure if they fail to exit the first time due to an obstruction
- Bug fix: Neutral structures (i.e. Resource Mines) would always be considered in neutral/enemy territory resulting in an incorrect increase when submitting Upgrade Parts
0.33 Initial Release
Release date: February 6th, 2020
New Content
- New Modular Structure: Trench Connector
- A special Trench that automatically joins two nearby Trenches/Bunkers
- Must be placed between the connection points of two Trenches/Bunkers
- New Modular Structure: Howitzer Garrison
- An entrenched Howitzer manned by stationed troops
- Returns fire against targets that attack connected Bunkers
- New Modular Structure: Machine Gun Garrison
- An entrenched machine gun manned by stationed troops
New Features
- New Facility: Storm Cannon - Advanced Rangefinder Facility
- Extends the Storm Cannon range by 33%
- Enables firing at targets in other regions
- Dedicated Logistics text chat channel & tab is now available
Gameplay Changes
- Facility Efficiency changes
- Starting Territory affects efficiency
- Reduces the effects of snowballing
- Tooltip now shows the efficiency conversion rate and the factors that derive it
- Starting Territory affects efficiency
- Starter Fuel
- Vehicles built at the Vehicle Factory now start with 10% fuel
- Reduces the chances of stalling the factory
- “Low Fuel” warning is shown to help new players
- Vehicles built at the Vehicle Factory now start with 10% fuel
- Repairing structures built with Shovels cost BMats
- Fixes exploit that allows Bunkers to be repaired without resources
- Makes the cost of repairing anything (vehicles/all structures) consistent across the game
- When a Refinery is destroyed, refined resources are no longer lost when rebuilt
- Resource/Shipping containers are now prioritized over vehicles when submitting driveway equipment
Map Updates
- New water visuals
- Patchy grass will no longer block forts/causes fast decay
- Weathered Expanse
- Updated fog effects with improved visibility and visuals
- All new environment walls (Weathering Halls) that allow for more player interactivity
- Tempest Island
- Main island reconstructed to fix landscape hole issues
- The Iris made more suitable for water logistics
- Some towns were relocated for game balance reasons
- Godcrofts
- Bridges replaced with Drawbridges freeing up waterways
- Refinery in Promithiens switched with Factory in Axehead
- This is to balance against Refinery/Factory locations in Fisherman's Row
- Mooring County
- Shipyard added to Ogmaran
- Multiple landings added to the river
Game Balance
- Light Machine Gun encumberance reduced by 10%
- To be slightly lighter than the regular MG
- Storm Rifle encumberance reduced by 25%.
- To have a more competitive trade-off with the Light Machine Gun
- Gunboat health increased by 10%
- Gunboats are being destroyed too easily on average
- Barge health decreased 10%.
- Mitigate issue of Barges being used to blockade bridges, which isn't their intended purpose
- Rifle Garrison (Tier 3) health increased by 12%
- Makes it more consistent with the new MG Garrison
- Landing APCs can now run over T2 Trenches
- Makes it more consistent with other tracked vehicles in the game
- AT Rifles can no longer be fired from a Barge
Other Changes
- Updated descriptions of several Trench/Bunker structures
- Global text chat mute
- Any player can be muted by right clicking their name in the text chat window
- ALL chat channel removed
- Facility Efficiency details for the current region can be viewed by hovering over the Facility Efficiency icon on the "State of the War" widget on the map screen
- Note: In the next update, this info can be viewed by hovering over a region in the map
- Motorcycle is now easier to repair when standing on sloped landscapes
- Tier 3 Garrison House AT shot SFX updated
Bug Fixes
- Client can sometimes crash before executing a border travel
- Screen can occassionally freeze after border travelling, locking input
- Stockpile tooltip does not show sub-icon for Mortar/Artillery shell variants
- Client can sometimes crash on exit
- Certain structures can be built on top of trenches
- Trenches/Bunkers can get destroyed when players are inside them
- After a rollover into Resistance or Conquest, decayed/destroyed Trenches/Bunkers can leave behind holes
- Player can abuse the faction lock timer to switch sides and spawn in behind enemy lines
- Using a T1 Bunker section to repair T3 Bunker island is free (Basic Materials are now required)
- Landing APCs can be placed ramp down on Barges, allowing illegal weapons to be fired from them
- Barges in the home region (near water training area) can't be walked on
- Dealing fall damage to yourself counts as team damage
- Resource nodes sometimes exist without resources remaining
- Disconnecting while traveling in water vehicles may result in the vehicle floating mid air
- Players can use packaging to lift vehicles on top of structures
- Spawning at a Home Base in another region with no Soldier Supplies is allowed if your Forward Base spawn has Soldier Supplies
- Entering whisper mode and then border travelling causes player whisper chat text to be lost
- Discord Rich Presence is broken for Loch Mor
- Frontier Bases and Frontier Forward Bases can be built in illegal locations under certain circumstances
- Players can fire certain weapons while mounted on a ladder
- Facility can show 20/20 upgrade parts even when the Facility isn't fully upgraded yet (due to rounding up)
- Landscape is inconsistent in some maps when it comes to enforcing road placement rules
- Pre-placed vehicles can desync in home regions when moved significantly far away
- Map Bugs
- Linn of Mercy: There is a duplicate Relic Base at Hardline in Linn of Mercy
- Callahan's Passage: Tall structures can't be built in northern area of the map
- The Moors: Water volume is broken in some areas
- Farranac Coast: Bone Haft Bridge has a hole beside it that players often get stuck in
- Drowned Vale: There are a few areas near Wisps Warning that let structures be built under water
- Viper Pit: Stone wall blocking Storage Depot
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Update 0.32 | Update 0.34 |
Source
Foxhole Official Website. [1]