Update 0.25
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Release date: April 24, 2019
New Content
- New Relic Vehicle: Staff Car
- Used by officers to reach the front line quickly and to deliver emergency supplies.
- 2 seats, 10 Item Slots
- Hold Sprint key to boost speed (i.e. like the Motorcycle)
- New Structure: Supply Cache
- An underground storage bunker used to preserve items for future conflicts.
- Stores Crates that can persist to the next war
- 15 slots that can only hold certain crates (not stackable)
- Are built with Strong Materials are are only available during Resistance Phase
- NOTE: Tempest Island may not be available in the next war, so avoid building Supply Caches there
- New Item: Strong Materials
- Durable materials that are used to build special structures that can persist to the next war.
- Are added to the Stockpiles of Town Halls that are claimed from the enemy in Resistance Phase
- Strong Materials are only added if a Town Hall has been held by an enemy for longer than an hour
Gameplay Changes
- "Reduced Time" Win Condition (EXPERIMENTAL)
- Small/Large Garrison Facility Upgrade Part Cost requirement reduced from 50/150 to 15/30 for Town Bases and from 25/50 to 10/20 for Forward Bases
- Civic Center Facility Upgrade Part Cost requirement reduced from 350 to 20
- Abandoned Barges that haven't been used in a very long time that aren't near any active players will be removed from the world (to prevent unintended Barge clutter along shores, etc)
- Uprisings in Resistance Phase have been disabled for now
- Relic Vehicle Husk spawn rates have been reduced for Buses and Trucks
Other Changes
- New login experience on the main menu
- New Lobby Screen
- Integrated player profile
- Basic war statistics are shown
- Redesigned Faction select screen (that only appears once per war now)
- Faction select screen is only shown once per war
- New Lobby Screen
- Vehicle factory visuals have been updated
- Event browser is no longer available
- Sunlight visuals have been improved
Bug Fixes
- Backing into a CV with a Half Track will cause it to move faster
- L.U.V. collisions are incorrect
- Concrete bridges have holes in their collisions, resulting in players falling through
- Nearby Light Pillbox blocks Gun Turret targeting line of sight
- Metal walls in the Home Region can be shot through
- Westgate Keep starts destroyed when it should start built
- Vehicle driver minimap appears distorted on some maps
- Artillery shell impact disappears when elevation difference is too great
- Firing at a garrisoned house window mounted by a player will occasionally show blood
Previous update | Next update |
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Update 0.24 | Update 0.26 |
Source
Foxhole Official Website. [1]