Update 0.24
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Release date: April 4, 2019
New Content
- New Relic Vehicle: Transport Bus
- A transport vehicle used to shuttle personnel to the front line
- Holds 12 players in total
- New Item: Gas Mask Filter
- When attached to a Gas Mask, this filter provides fresh air to the wearer
- Is required for Gas Mask to prevent damage from Green Ash
- Absorbs a certain amount of gas damage before expiring
- New Structure: AT Pillbox (repurposed from Sunken Pillbox)
- An automatically retracting anti-armor turret, resistant to damage when not engaging an enemy
- Fires AT Rifle and only attacks vehicles
- Is earlier in the Tech Tree now and costs Basic Materials instead of Refined Materials
- Health increased by 15%
Gameplay Changes and Features
- Certain Relic Vehicle types do not spawn until a certain point has been reached in the Tech Tree by both factions
- This prevents the scenario where certain vehicles are available when proper counters aren't unlocked yet
- AT mines have been added back to the game
- Mines are visible to
- Infantry on foot
- Infantry and vehicles when placed on roads
- Friendlies
- Mines deactivate after 48h
- Mines are visible to
- Gas Mask Filters do not stack.
Game Balance
- Westgate Keep starts built
- All Forward Bases health is increased by 15%
- Wooden Pillbox increased HP by 20%
- Concrete Pillbox increased HP by 20%
- Wooden and Concrete Pillbox fire ramp up time decreased from 4 to 2.5 seconds
- Foxhole health increased by 10%
- AT Rifle range increase by 15%
- Field Machine Gun health increased 25%
- Half-Track damage increased by 20%
- Gunboat forward turret damage increased by 50%
- Armoured Car speed increased by 25%
- Sticky Bomb Explosive Material cost reduced from 70 to 50
- Sticky Bomb throw range increased by 20%
- Landing APC water speed reduced by 15%
- Radio Backpack detection radius increased by 50%
- Smoke Grenades are now produced under the Small Arms Facility instead of the Heavy Arms Facility
- Relic Vehicle Spawn rate significantly reduced
- Green Ash Grenades no longer stack
Other Changes
- RPG aim indicator has been improved and properly shows the range limit
- Stockpile sorting can now be toggled on/off in the UI
- Grass visuals have been overhauled
- Barbed wire model has been updated
- Bridge asset overhauled
- Improved animations for equipping and shooting Rifle-like weapons
- Vehicle/structure/item names are now displayed in full (instead of abbreviated)
- Added an AFK timer for players sitting idle in vehicles
Bug Fixes
- Being encumbered does not stop a vehicle (APC, barge, HT, etc) from moving
- Relic vehicle husks (in the dirt) do not render unless the player is within 100m
- Incorrect Half-track Use hint is shown when in the passenger area
- Players can use heavy weapons while riding on top of Half-Tracks in motion
- Safe house can't be interacted with when you're in a truck at the far corner
- Vehicles, once destroyed, no longer save/load properly
- Placing an Gun Turret next to a Pillbox may result in the Gun Turret never firing
- Players can possibly become stuck after excavating Relics
- Wrench description only mentions mines and not other functions
- Motorboat is incorrectly rendering decals
- Aiming at a Barge with a vehicle on it gives you a red X and you can't shoot
- Emplacement Houses count as 'bases' when determining the connection range for defences
Map Bug Fixes
- Weird textures on the ground in some parts of Reaching Trail
- On Farranac Coast, rocks are climbable East of Jade @ H10K8/9
- If player is pressed against a wall, they can fire at another player pressed against the other side
Previous update | Next update |
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Update 0.23 | Update 0.25 |
Source
Foxhole Official Website. [1]