Update 0.22
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Server Hotfix 0.22.11.5
- Fixed an issue that caused the Armoured Car turret to not rotate
Client Hotfix 0.22.11.4
- Fixed issue that caused location names on map to be buried under icons
- Map tooltips are now explicitly disabled when viewed from the Home Region since this functionality currently does not work
0.22 Initial Release
Release date: February 20, 2019
Key Quality of Life Features
- Logistics Map Tools
- Hover over map objects to view critical contextual information that's useful for logistics
- Mines / Factory
- Shows size/capacity of order queue
- Shows Facility progression
- Refinery
- Shows Facility progression
- Base / Safe House
- Shows quantities of top 27 stockpiled items
- Shows critical base item quantities: S. Supplies, G. Supplies, Tech Parts
- Shows Facility progression
- Storage Facility
- Shows quantities of top 27 stockpiled items
- Vehicle Factory
- Shows what Blueprints are available
- Stockpile Log
- Bases now have a log that shows all critical stockpile retrievals/submissions
- Clicking on a log entry will open up a contextual menu that can allow you to perform various actions on the player associated with each transaction, including commending and/or reporting the player
- Interaction Context Menu
- Press 'Shift-E' brings up a menu that lets players select exactly which item/structure they want to interact with (the days of having to pick up multiple items just to keep one are over)
- Hovering over objects in the context menu will display useful information like ammo count
Gameplay Changes and Features
- "Capital City" experimental victory condition (World Conquest only)
- Every region now has exactly 1 victory town that MUST be claimed to win the war
- Civic Center facility is required to upgrade to Town Halls at victory towns
- Motorboats can now be built on any region
- When vehicles are destroyed, a trunk containing the items is dropped (instead of the items themselves being scattered on the ground)
- Soldier Supplies are now produced in crates and are consumed from a base's stockpile instead of it's inventory
- Vehicles can now only be wrenched by friendly players 5 minutes after the owner has exited it, reducing the chances of vehicles being stolen by griefing players
- Farranac Coast, Deadlands, and Endless Shore have been updated with additional beaches and shallows to better support Motorboats
- Barracks have been removed from the game
- When cancelling a resource refinement order, the already refined materials are no longer reverted to raw resources and a partial amount is refunded if the player's inventory is full
Game Balance
- Factory inventory size increased from 25 to 40
- Ammo Factory inventory size increased from 15 to 25
- Mine (all) inventory size increased from 15 to 25
- Garrison Supplies now require a Tech Tree unlock (early)
- Motorboat cost increased from 40 to 60 Basic Materials
- Safe Houses no longer take friendly fire
- Dropped Backpacks are now invincible
- Upgrade Part encumbrance amount is significantly increased
- Misc. map changes
Other Changes
- Map screen images have been updated to show exactly where the border of the region is
- Global operations - Players can now create world wide operations (example a global operation to help organize supply lines for logistics players)
- Stockpile sorting - Items that have a quantity of 1 ore more appear at the top of the stockpile
- Status icon is now shown on the HUD when you are in the bleeding state
- When hovering over an item in your inventory, the loaded ammo count is displayed
- All chat channel can now be muted from the chat options window
- The Vote Kick button has been changed to a Report button
- All accounts that are under a family share account will now be locked to the same faction
- Map information widget (that appears on bottom left of screen) has been visually updated
- Dropped Backpacks are now randomly rotated so they don't visually look repetitive
- More server optimizations that will help improve stability and increase player count incrementally
- Home regions designs have been slightly tweaked
- Weapon restrictions will apply to a player that has past the threshold of allowed friendly fire damage, even if they do not actually destroy a vehicle or structure
WarAPI
- Statistics like Casualty count are no longer cleared when game servers restart
Bug Fixes
- FMG and field artillery can easily de-sync between players
- Aiming with the howitzer is choppy instead of being smooth, making it difficult to target
- Fast decay areas make it difficult to defend certain critical map
- Hitting cancel on the refinery when there is more materials than can fit into the slots causes it to disappear
- Cannot cancel an order of 75mm shells from the advanced ammo factory
- Standing on items makes players visible within bushes
- When dismounting a vehicle that is at an angle, the character is stuck leaning back in that angle
- Unable to select 'Public' in the dropdown while creating orders at a Factory, if player previously unselected all the items
- Players on motorcycle are sometimes invisible
- Gunboat explosion animation is way smaller than the actual splash damage
- Overly dark shadows are rendered in Ultra graphics settings
- AT Mines are available in Skirmish mode Tech Tree even though they aren't part of the game
- When spotting for a Rocket the siren at the townhall does not stop after the player dies
- There is no tooltip shown for interacting with safehouse once inside it
- "This structure does not take friendly fire" is displayed when firing at invulnerable enemy structures
- Bunker icon in Tech Tree shows Fortress Wall icon instead
- Motorboat is able to drive onto the Wooden Planks
- Scorched structures map icons should appear red from all map interfaces
- Opening map of a region you're not in allows you to use left mouse button in world
Map Bug Fixes (Rough Form)
- Garrisoned buildings north of Plaza can't be built
- Vehicles are not properly leaving offroad tracks on parts of Fisherman's Row
- Ladder on Gallows Pier doesn't work
- Safehouse in Iris is in range of the Sclera townhall
- Climbing a mountain in Endless Shore at f4k7
- Can get under the water in deadlands f7k8
- Beaches on Westgate are not marked on map
- Garrison houses in endless shore are outside the range of any townhall or safehouse
- You can swim under the destroyed bridge in jade cove, making it impassible when destroyed
- Safehouse in Iris is in range of the Sclera townhall
- Active Colonial Pillbox at Warden Portbase in Oarbreaker
- Traveling from the road at E16 Callahan's often places you off the road when arriving in Deadlands
- Warden Home Island has caustics rendering on land
- Traveling from B15k5 in Callahan's Passage to Deadlands, while in a vehicle, causes vehicle to disappear
- Travel from Endless Shore to Deadlands at K11K9 puts you on a slope that will slide vehicles into the water
- Section of road near Ogmaran in Mooring County (P2K1) is on the map but has been removed
- Brackish bridge in endless shore cannot be navigated under with an APC when the bridge is either raised or lowered
- Trees in the water on Oarbreaker I11k4
- Odd piece of land poking out of the sea on Oarbreaker M9k5
- Several border travel issues with Tempest Island
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Source
Foxhole Official Website. [1]