Update 0.19
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0.19.7.4 Server & Client Hotfix
- Fixed issue that caused players to spawn at an invalid location when region travelling (all known cases are fixed now)
- Fixed issue that allowed Construction Vehicles to submit materials to all structures
- Fixed issue that sometimes shows the message "Can't enter an enemy structure' when using friendly structures
- Fixed issue that allows players to access their backpack while inside a vehicle
- Fixed issue where players can no longer perform any actions after entering/exiting vehicles
- Fixed issue that allows players to shoot through Sandbags while prone
- Fixed rare crash that occurs when switching seats in a vehicle
- When the player can't access the shard, a support link is now provided with steps on how to resolve the issue
0.19.7.2 Server & Client Hotfix
- Fixed long stall that occurs after loading into the Home Region
- Fixed critical bug that would cause the Home Base to unexpectedly transfer to another location
0.19 Initial Release
Release date: November 15, 2018
New Content
- Refined Fuel
- Refined fuel that has higher efficiency than regular fuel and is required to power advanced structures
- Vehicles now consume Refined Fuel at 33% the normal rate
- Regular Fuel is prioritized for consumption when the vehicle inventory has both
- Can be refined from regular Fuel at the Refinery after the corresponding facility has been built
Gameplay Changes and Features
- Advanced Mining Facility
- Built at Scrap and Sulfur Mines
- Enables Scrap Heaps and Sulfur Heaps to be available for order at both resource Mines
Game Balance
- Sniper Rifle is now available in the Conquest Tech Tree
- Sniper Rifle move to earlier spot in the Skirmish Tech Tree
- AT Rifles no longer require Blueprints to produce
- Refinery 2nd and 3rd Facility costs reduced by 50%
- Vehicle Factory, Storage Depot, and Refinery inventory slot count increased from 9 to 15
- Research Parts required have increased slightly for the following Technologies:
Other Changes
- Redesigned projectile throw indicator (Frag Grenade, HE Grenade, etc) that makes it visually clearer when there obstacles in the trajectory
- Unreal Engine upgraded from 4.16 to 4.20, enabling lots of under the hood improvements and paving the way for future optimizations such as higher player capacity
- Tech Tree screen has been updated to be consistent with the new UI design principles
- Animations improved for tank commander seat stance
- Animations improved for Heavy Machine Gun stance
- Vivox engine has been updated to latest version
Bug Fixes
- Min stability of weapons were being capped at 50% instead of 0%, allowing unintended weapon accuracy while moving
- Water vehicles stack at the border after border traveling in tight groups
- Gun Turrets don't fire back at attacking Light Tanks that are far away
- Team Kills while in a vehicle are not attributed to the player
- While upgrading a FOB it stops acting as a spawn point when it turns into a build site
- If you reload your weapon and unequip/switch it over the inventory tab, the magazine is lost and the weapon is not reloaded
- Being under a bridge while its being rebuilt will get you stuck inside the build site
- Loading screen flickers
- Aiming / spinning and then emoting causing the emote to play out while player is moving
- Logged off characters (Snoozing) can't be run over by trucks. You either collide and stop or the truck hops over them
- Dead Harvest event Carved Totems are producible at the Factory in World Conquest
- Bullet impacts on the ground are only visible from certain camera angles
- A Town Hall that is being upgraded does not turn into the Home Base when the previous Home Base is destroyed
- Attempting to pick up non-stackable items multiple times may result in duplicate items
- You are unable to turn a HMG while aiming it inside a Fortress Bunker
- Level 1 Gates don't play open / close sound when triggering from vehicle
- Switching from driver to gunner in a tank doesn't display "Switching seats..." message for length of forced inactivity
- Players often fail to see a friendly unit occupying a defensive structure (Foxhole, Bunker)
- Hitting a player with a vehicle doesn't play the hit sound for the driver
- Deploying an HMG while falling on a reinforced wall will allow you to fire from on top of the wall
- Warden Motorcycle drivers cannot open gates
- Mines reference Factory under Inventory in UI
- Barges are able to achieve a speed increase when departing a dock when certain conditions are met
- Victory screen is hidden if other UI is open
- If player enters Howitzer while another player is still on the platform, both players become permanently stuck
- Garrison House on top of a Scrap field at Frostmarch in Weathered Expanse
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Update 0.18 | Update 0.20 |
Source
Foxhole Official Website. [1]