Update 0.18
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0.18.16.3 Client Hotfix
Release date: October 31, 2018
- Added reconnect button for voice chat (found in Options -> Voice -> Reconnect) that can be used to restore voice comms
0.18 Initial Release
Release date: October 24, 2018
New Content
- Sniper Rifle
- A scoped, bolt action rifle with very high accuracy and damage. It takes a much longer time achieve a steady aim than most other small arms.
- The Sniper Rifle is currently only available in Skirmish and Dead Harvest modes
- 7.92mm Ammo
- Standard ammunition for Sniper Rifles.
Dead Harvest Event
- A special seasonal event where players can take control of the Undead!
- Watch this video for an overview of this limited time game mode: Dead Harvest Event
- Additional info:
- Undead can gain up to 20 levels
- Undead always spawn at one of the two Graveyards on the map
- Once a player turns Undead, they remain that way until the Safe House is destroyed and the game restarts
- Daytime lasts for ~10 minutes / Nighttime lasts for ~5 minutes
- Weapons and Ammo can be found in buildings and camp sites around the map
- Vehicles are damaged when they run over Undead
- The Port Base stockpile is the only place to get materials
- Colonials and Wardens can help build each other's structures and can access each other's Gates
- Carved Totems must be equipped in order to be effective (having them in the inventory alone won't work)
Gameplay Features and Changes
- Collaborative Logistics (Factories & Resource Mines)
- Under the production queue panel, any order can be marked as:
- Private - only you can pick up your orders
- Squad - anyone in your squad can pick up your orders
- Team - anyone on your team can pick up your orders
- Under the production queue panel, any order can be marked as:
- Home Base rule changes
- Home Base status is transferred to a Town Base if the current Home Base is a Fort
- Town Bases are always prioritized over Forts when a new Home Base is assigned (after the old one is destroyed)
- Howitzers have been added to Port Bases
Game Balance
- Switching seats has a longer delay
- Shotgun encumbrance value increased by 100%
- Shotgun effective range decreased by 10%
- Pistol stability penalty from movement increased by 20%
- Revolver stability penalty from movement increased by 15%
- Garrison Supplies are now produced in crates
- Garrison Supplies quantity per order has increased by 100%
- Forward Base Small Garrison Facility cost decreased from 50 to 25 Upgrade Parts
- Forward Base Large Garrison Facility cost decreased from 100 to 50 Upgrade Parts
- Static Base Small Garrison Facility cost decreased from 100 to 50 Upgrade Parts
- Static Base Large Garrison Facility cost decreased from 300 to 150 Upgrade Parts
- Factory inventory size increased from 9 to 25
- Sulfur/Scrap Mine inventory size increased from 9 to 15
Other Changes
- Submit Starter Kit Button
- All Base screens have a button that allows the player to submit their starter kit (so they no longer need to drop their starter kit items on the ground)
- Any UI screen that shows the Backpack contents now also shows the encumbrance
- Fuel is now categorized under the Supplies tab on the Stockpile panel
- Players are now removed from "Recent Voice" section of HUD player list if they leave the operation
- SFX is now played when a player leaves or joins your operation
- Storage Facility renamed to Storage Depot
- Monument data is no longer downloaded every session, significantly reducing bandwidth consumption
- Rock visuals updated in Callahan's Passage and Mooring County
Bug Fixes
- Item count overflows when too many items of a specific type are stockpiled
- Vehicles can shift to a position above the ground after exiting them
- Barracks and Watchtowers are vaultable, allowing players to access unintended high ground
- Structures can be built at the rear part of Port Bases (even by enemy players)
- Players can easily get stuck in trees
- Stability does not reset when switching weapons
- Quickly splitting an item stack twice may cause items to be lost
- Backpack encumbrance icon in the inventory screen is fuzzy/blurry
- Last letter in HUD alerts is sometimes cut off
- 1280x1024 resolution (4:3) can cause Voice Chat to overlap significant parts of other UI, making them unusable
- No tech parts are given at Scrap mines if orders go public
- When opening Refinery UI from Truck, "Backpack" is displayed in header instead of Transport
- T2 Forward Base damaged visual state is missing
- Fuel only exists under ALL category in Stockpile, and not under the Resources and Supplies category
- Vehicles are missing the Z-Axis if you aim the weapon at highgrounds or structures
- Map bugs:
- Caustic lights appearing in weathered expanse
- Scrap field west of Lochan Berth only spawning 2 scrap piles
- Port of Rime in Weathered Expanse needs to have scrap nodes moved
- Terra on Farranac Coast is missing a Refinery
- Floating Fuel node in Fishermans' Row
- Tree in the middle of the road in Mooring county V4k3
- While in the ocean in Umbral Wildwood, player can't aim, or fire eastward
Previous update | Next update |
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Update 0.17 Hotfixes | Update 0.19 |
Source
Foxhole Official Website. [1]