Update 0.15
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Release Date: July 23, 2018
Quality of Life
- Map Icons can now be toggled on/off based on type (Resources, Bases, World Structures, Map Intel)
- Trucks and Light Utility Vehicles can now directly use Factories, Refineries, and Gates
- HUD Map to help assist drivers
- A small map is now displayed on the bottom left corner of the HUD for drivers
- Can be toggled on/off in the option menu
- Note: You may have to manually enable this in the options menu the first time after updating your client
New Content
- Emotes:
- 7 new emotes that can be triggered using keys 4 to 0
- Great for role playing and communication!
Game Balance
- Number of item types given for Supply Drops increased from 4 to 8 by default
- Quantity of each item type given for Supply Drops has doubled by default
- Resource distribution around and inside Port Bases have been rebalanced
- Environment obstacles have been added to some maps like Deadlands to make it harder for players to circumvent defenses by hugging the border
- Note: This hasn't been implemented everywhere yet. It's just a test right now to see how well it works.
- Barges no longer require a Tech Tree unlock
Other Changes
- Players now leave behind footstep trails (Helpful for pursuing other players)
- Visual updates to grass and other environmental materials
- Construction Vehicle build action SFX has been updated
Bug Fixes
- Players will no longer lose their position in the world and won't consume a Soldier Supply when rejoining a war after a server maintenance reboot
- Players that are swimming can't be targeted and shot at
- Scrap nodes can spawn under World Structures
- Player can walk on water briefly if they drop onto water while sprinting or running
- Crouching (or being prone) while attempting to fall off a high structure causes player to become stuck in place
- Reaching Trail is missing a victory town at Mousetrap
- If encumbered with no stamina, players gets stuck while swimming
- Heavy Gates can't close at some Port Bases
- Vehicle Factory in Barronstown in Heartlands has a landscape issue that prevents vehicle build sites from being built
- Player triggers countdown timer when wounded in the water, when in fact they should just die
- If a player goes prone while encumbered, they can no longer move after standing back up
- Cargo Ships can be deployed near the border, which results in CVs not being able to be built
- Explosion decals get stuck on Light Tank treads
- Difficult to scout sea vehicles using the Radio Backpack
- Getting Hit by a howitzer while in a CV will kill passengers
- Unlocking Gunboats doesn't unlock 14.5mm ammo
- Radial 'V' menu requires two taps of esc to exit sometimes
- Hatch for the Colonial Light Tank commander seat blocks line of sight for Pistol
- Game can crash if you exit a CV while the building animation is still playing
- Changing resolution / window size causes text in the "Garrison Info" window to be cut off
- Cannot aim out of the corners of bunkers using an AT rifle
- If player vaults on object with player standing on it, vaulting player goes higher than intended
- If game client of vehicle driver crashes while border travelling, the vehicle remains and cannot be accessed
- Field Artillery shots disappeared when fired from an extremely elevated position
- Tank shells sometimes don't kill infantry with direct hit
- AI defenses sometimes have issues targeting enemy vehicles when they first enter range
- AI defenses don't target Light Utility Vehicles or Construction Vehicles
- Map Bugs
- Mooring County map screen image doesn't match the map in a few areas
- Road in Mooring County Port Base causes vehicles to move slowly
- Player can walk through a large mountain in Mooring County (entry at G10k5)
- Missing Component map icon on Oarbreaker Isles (E11k3)
- Player can enter and fire weapons unseen in a mountain, Callahan's Passage, K9k2
- Missing Fuel icon on map image in Umbral Wildwood at P15k1
- Missing icon on map for component node in Umbral Wildwood at Q15k2
- Watercraft can easily get stuck at D12k9 on Oarbreaker Isles
- Great March Warden Port Base contains incorrectly setup / placed structures
- Water surface material is too high in Weathered Expanse
- Warden Port Base on Great March (Fort Leto) has a Colonial bunker
- Weathered expanse O9 spot you can fall through the ground into water
- Metal bridges over the trenches in Mooring County cause slow driving speed
- Terrain makes it difficult for vehicles to pass through Colonial Portbase gate on Oarbreaker
Previous update | Next update |
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Hotfix 0.14.16 | Update 0.16 |
Source
Foxhole Official Website. [1]