Update 0.0.8

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Date: October 1, 2016

Blog link: Foxhole-008-Release-Notes

New Content

  • New Vehicle: Transport Truck
    • Used to transport soldiers and items
  • New Item: Solider Supplies
    • Outposts/Campsites consume these when respawning players
  • New Item: Fuel
    • Vehicles consume these when they are in motion
  • New Buildable Structure: Concrete Wall
    • A near impenetrable wall that is used to fortify large areas
  • New World Structure: Oil Refinery
    • Provides resource nodes that can be extracted for Fuel
  • New World Structure: Vehicle Factory
    • Used to build vehicles
  • New World Structure: Supply Station
    • Produces Soldier Supplies

Gameplay Changes

  • New Feature: Fuel is extracted at the Oil Refinery and is required for vehicle operation
  • Player starts with the same starter kit, regardless of where they respawned
  • Starter kit now contains only: Rifle, Rifle Ammo (3), Pistol, Pistol Ammo (3), Hammer
  • Radio now uses the utility slot, instead of the tertiary equipment slot
  • Players can now manually set an Outpost or Campsite as their spawn point
  • Players will respawn at a random remote location if they have not set a spawn point
  • Players can no longer vault over build sites
  • Map changes
  • All respawn times have been decreased

Game Balance

Major Bug Fixes

  • Fix bug that allowed Satchel Charges to damage friendly Outposts

Other Changes

  • Player character visuals change as they take damage


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