Update 0.0.8
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Date: October 1, 2016
Blog link: Foxhole-008-Release-Notes
New Content
- New Vehicle: Transport Truck
- Used to transport soldiers and items
- New Item: Solider Supplies
- Outposts/Campsites consume these when respawning players
- New Item: Fuel
- Vehicles consume these when they are in motion
- New Buildable Structure: Concrete Wall
- A near impenetrable wall that is used to fortify large areas
- New World Structure: Oil Refinery
- Provides resource nodes that can be extracted for Fuel
- New World Structure: Vehicle Factory
- Used to build vehicles
- New World Structure: Supply Station
- Produces Soldier Supplies
Gameplay Changes
- New Feature: Fuel is extracted at the Oil Refinery and is required for vehicle operation
- Player starts with the same starter kit, regardless of where they respawned
- Starter kit now contains only: Rifle, Rifle Ammo (3), Pistol, Pistol Ammo (3), Hammer
- Radio now uses the utility slot, instead of the tertiary equipment slot
- Players can now manually set an Outpost or Campsite as their spawn point
- Players will respawn at a random remote location if they have not set a spawn point
- Players can no longer vault over build sites
- Map changes
- All respawn times have been decreased
Game Balance
- Landmine cost reduced from 20 to 10
- Green Ash Grenade cost reduced from 15 to 8
- Gas Mask cost increased frmo 5 to 8
- Mortar range increased by 20%
- Heavy MG range increased by 17%
- Heavy MG ammo capacity increased frmo 32 to 50
- SMG damage increased by 20%
Major Bug Fixes
- Fix bug that allowed Satchel Charges to damage friendly Outposts
Other Changes
- Player character visuals change as they take damage
Previous update | Next update |
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Update 0.0.7 | Update 0.0.9 |