Update 0.0.6

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Date: September 16, 2016

Blog link: Foxhole-006-Release-Notes

New Content

  • New Item: Landmine
    • Visible to friendly players
    • Visible to enemy players from crouched position
    • Triggered by stepping over
  • New Item: Wrench
    • Used to dismantle mines
    • Must be crouched and close enough to mine to dismantle (be careful!)

Gameplay Changes

  • Revamped damage mitigation system (See Damage Mitigation section below for details)
  • Added Armory and Workshop structures to the map (near The Plaza and Cemetary Lane)
  • Pillbox cost changed from 80 to 150 materials
  • Pillbox accuracy and rate of fire now ramps up over time
  • Pillbox and Outpost are now damageable by all weapons to some degree
  • Pillbox and Foxhole detection range is reduced at night
  • Pillbox and Foxholes now fire target enemies blocked by enemy build sites
  • Smoke grenade cost reduced to 15

Major Bug Fixes

Other Changes

  • Weekly wars
    • One scheduled war happens per week now (Sat)
    • Countdown to the weekly war is shown in the HUD
    • Practice mode is enabled when a weekly war isn't active
    • Practice mode is identical to weekly war mode for now gameplay wise
  • Server side world backup/restore system (experimental)
  • Improved SFX attenuation

Damage Mitigation Notes

  • Pillbox, Outpost
    • Very high resistance to small ballistics
    • High resistance to small explosives
  • Sandbag Wall
    • Very high resistance to small ballistics
    • Moderate resistance to small explosives
  • Storage Box, Reinforced Wall
    • High resistance to small ballistics
    • Light resistance to small explosives
  • Manned Foxhole, Wood Fence, Campsite
    • Moderate resistance to small ballistics

Known Issues

  • "Push To Talk" won't work if you previously rebound the key. Reset to default and rebind again to work around this issue.


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