Update 0.0.6
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Date: September 16, 2016
Blog link: Foxhole-006-Release-Notes
New Content
- New Item: Landmine
- Visible to friendly players
- Visible to enemy players from crouched position
- Triggered by stepping over
- New Item: Wrench
- Used to dismantle mines
- Must be crouched and close enough to mine to dismantle (be careful!)
Gameplay Changes
- Revamped damage mitigation system (See Damage Mitigation section below for details)
- Added Armory and Workshop structures to the map (near The Plaza and Cemetary Lane)
- Pillbox cost changed from 80 to 150 materials
- Pillbox accuracy and rate of fire now ramps up over time
- Pillbox and Outpost are now damageable by all weapons to some degree
- Pillbox and Foxhole detection range is reduced at night
- Pillbox and Foxholes now fire target enemies blocked by enemy build sites
- Smoke grenade cost reduced to 15
Major Bug Fixes
Other Changes
- Weekly wars
- One scheduled war happens per week now (Sat)
- Countdown to the weekly war is shown in the HUD
- Practice mode is enabled when a weekly war isn't active
- Practice mode is identical to weekly war mode for now gameplay wise
- Server side world backup/restore system (experimental)
- Improved SFX attenuation
Damage Mitigation Notes
- Pillbox, Outpost
- Very high resistance to small ballistics
- High resistance to small explosives
- Sandbag Wall
- Very high resistance to small ballistics
- Moderate resistance to small explosives
- Storage Box, Reinforced Wall
- High resistance to small ballistics
- Light resistance to small explosives
- Manned Foxhole, Wood Fence, Campsite
- Moderate resistance to small ballistics
Known Issues
- "Push To Talk" won't work if you previously rebound the key. Reset to default and rebind again to work around this issue.
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Update 0.0.5 | Update 0.0.7 |