Update 0.0.29
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Date: May 12, 2017
Blog link: [1]
New Content
- New Buildable Structure: Bunker
- A heavily fortified defensive structure used to defend base perimeters
- Built as an upgrade to the Fortress Wall
- Requires two connected/adjacent Fortress Walls to build
- New Item: High Explosive Grenade
- A high explosive grenade that's effective against lightly armored structures and vehicles
Gameplay Features & Changes
- Grenade item has been renamed to Frag Grenade and has changed in function
- Frag Grenade is now primarily effective against infantry, but not structures and vehicles
- Blast radius has been increased by ~30%
- Frag Grenade explosion now puts players into wounded state
- Suppression
- All bridges and Garrison Houses will be built in home regions
- Mortar aiming is now done by adjusting Azimuth and Distance (via mouse wheel) values, rather than being "point and click"
- Mortar accuracy increased by 50%
- Technology Parts can now be stockpiled
- Binoculars now shows Azimuth reading
- Barracks spawn points are now cleared when leaving a region or server
Game Balance
- Town Hall health increased by 20% (still destroyable with 3 Satchel Charges)
- Mortar Shell encumbrance value increased by 100%
- Pillbox Basic Material cost reduced from 150 to 125
- Sticky bomb damage increased by 15%
- Foxhole damage mitigation against small ballistics increased by 60%
- Chance to yield Technology Parts from gathering Components increased by 33%
- Heavy Machine Gun accuracy increased by ~5% and range increased by 7%
- Starter towns are now stockpiled with 30 High Explosive Grenades and 10 Smoke Grenades
- XP earned from ordering items slightly reduced for all items
Other Changes
- World Conquest screen now shows players per faction for each region
- Enemy players can now be muted
- Ban time text formatting is more readable now(edited)
- The respawn button the death screen now reads "Spawn at the border" if player is in an enemy overrun region
Major Bug Fixes
- Travelling to another region in World Conquest mode no longer resets player health to full
- Players no longer spawn at a random travel point after dying in an overrun region
- Players will no longer spawn at an enemy Outpost after leaving one region and joining another via the World Conquest screen
- Structure decay can no longer be reset by creating and collapsing an upgrade build site
- Players no longer able to jump across bridges
- Structures can no longer be built inside Vehicle Factory at White Chapel in Callahan's Passage
Previous update | Next update |
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Update 0.0.28.12 | Update 0.0.30 |