Update 0.0.18
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Date: December 10, 2016
Blog link: [1]
Gameplay Features & Changes
- Mission Objectives
- Coalition officers can create objectives that are visible on the Map screen
- Entering passive defense structures
- Players can now enter a Foxhole or Pillbox to take cover
- Most weapons and items can still be used while inside a structure
- Players inside structures are vulnerable to Green Ash Grenade damage
- Coalition System changes
- Coalitions can now claim only Outposts and Barracks
- Coalition claimed structures can be access by anyone, but item transfer is restricted (see Requisition System below) for non Coalition members
- Coalition must be a certain size to claim structures (5 for Barracks / 10 for Outposts)
- Requisition System
- When accessing a Coalition claimed Outpost or Barracks, item transfer is limited for non Coalition members:
- ONE of Main Equipment (Rifle, SMG, Trauma Kit, etc) can be requisitioned per life
- ONE of Extra Equipment (Pistol, First Aid Kit, etc) can be requisitioned per life
- TWO of Consumables (Grenades, Bandages, etc) can be requisitioned
- TWO of Ammo (Rifle Ammo, SMG Ammo, etc) can be requisitioned per life
- All other items are restricted and can only be transferred by Coalition members
- When accessing a Coalition claimed Outpost or Barracks, item transfer is limited for non Coalition members:
- Upper Heartlands design changes
Game Balance
- Cost of Heavy Gate increased from 80 to 100 materials
- Transport Truck has a tighter turn radius
Major Bug Fixes
- Fixed bug that causes names of Transport Truck passengers to be in strange positions
- Fixed bug that allows players to respawn without using Soldier Supplies by logging out while wounded
- Fixed bug that causes Transport Truck to clip into terrain and teleport to random locations
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Update 0.0.17 | Update 0.0.19 |