Update 0.0.14
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Date: November 12, 2016
Blog link: Foxhole 0.0.14 Release Notes
Gameplay Changes
- Foxholes and Pillboxes will no longer fire at recently spawned players
- Map changes
- Eastern bridge types changed
- Salvage locations moved slightly
- Removing items from the Outpost is more restrictive
- Only 2 packed items can be removed at a time
Game Balance
- Heavy MG cost decreased by 30%
- Smoke Grenade cost decreased by 7%
- Smoke Grenade production time reduced by 16%
- Green Ash cost reduced by 13%
- Green Ash production time reduced by 14%
Other Changes
- Local chat text now appears above the heads of characters that are visible to the player, allowing you to communicate with nearby players more effectively
- Typing /a /t /l and pressing space in the chat box will now switch channels
- Player screen now sorts players by faction
Major Bug Fixes
- Fixed bug that causes visuals to be blurry when graphics detail level is set to low
- Fixed Field Artillery so it no longer has issues colliding with certain objects
- Fixed bug that caused aim accuracy to increase when sprinting
- Fixed bug that prevented movement keys from being bound to arrow keys
- Fixed bug preventing lock dismantling
- Fixed Heavy MG so it no longer targets the wrong location when aiming at a Field Artillery
- Fixed bug that causes incorrect location name to be shown on the HUD when exiting a vehicle
- Fixed bug that prevents access to the inventory when rotating the camera
- Fixed exploit that allows players to cross the Wooden Bridge build site
- Fixed bug that causes the names of players inside vehicles to not be visible
- Fixed crash that occurs when sometimes opening the Keyboard settings screen
- War Correspondent will now mention the correct faction when reporting Outpost information
- SFX from other players reloading will now play properly
- Player arrow on the minimap now rotates correctly when players are passengers in a vehicle
Previous update | Next update |
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Update 0.0.13 | Update 0.0.15 |