Trench Intersection

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A dugout that's used for cover and as an intersection between Bunkers and Trenches.
In-game description

The Trench Intersection is an upgradable Trench piece that can connect Trenches or Bunkers on its four sides. It can be connected to other Bunkers and Trenches.

Construction

The Tier 1 Trench Intersection is dug with a Shovel. It can placed on its own or be attached to existing Trenches or Bunkers by its four sides. During placement the trench snaps automatically to existing trenches or bunkers, hold Shift to disable this. The intersection connects on the same spots regular trenches and bunkers would snap.

Tier 2

A Tier 2 Trench Intersection is built by upgrading an existing Tier 1 Trench Intersection with a Hammer and 50 Basic Materials.

Tier 3

A Tier 2 Trench Intersection can be upgraded to Tier 3 with a Hammer and 10 Concrete Materials.

The concrete must dry off for 24 hours (longer during a Snow Storm or Rain Storm). While wet, the structure is more vulnerable and cannot be upgraded except adding small modifications.

Modifications

Certain small modifications can be installed on Trench Intersections.

Name Icon Description Cost Removal
Barbed Wire BarbedWireDay.png Slows the enemy infantry attempting to invade this Trench. Each Barbed Wire covers one of the four sides of the trench. 1 x BarbedWireMaterialItemIcon.png 20 x BasicMaterialsIcon.png
Berm TrenchSandbagItemIcon.png A barrier that hinders line of sight out of a trench in one direction. Makes captured trenches less useful.
Each sandbag covers only one of the four sides of the trench.
1 x SandbagMaterialItemIcon.png 20 x BasicMaterialsIcon.png
Trench Roof TrenchT3RoofItemIcon.png Provides cover against enemies that have entered this Bunker. Does not act as a Bridge.
Only available at Tier 3.
200 x BasicMaterialsIcon.png 20 x BasicMaterialsIcon.png

Reservation

The original builder can reserve it for a Squad BtReserve.png for 52 hours in the upgrade menu to prevent non-members from modifying it or attaching structures to it.

The "Reserve Multiple" BtReserveBunker.png button allows the builder to reserve it and every structure they built that is connected to it by some form of network: Foundation, Power Line, Pipeline, Bunker & Trench. The different network types also communicate: if structure 1 is connected to structure 2 by power line and structure 2 is connected to structure 3 by pipeline then using "Reserve Multiple" on structure 1 will reserve structure 2 and 3.

The reservation can be refreshed BtRefreshBunker.png by any squad member. If the reservation expires, the structure can never be reserved again.

Note that a trench not connected to a Bunker Base can be modified by the enemy even if reserved. Inversely, the enemy can't modify an unreserved trench if it's connected to a bunker base (up to a maximum range of 40 Trench/Bunker pieces).

Demolition

The original builder, and squad members if reserved, can instantly demolish it BtDemolish.png if it was built less than 3 hours ago. The materials used in the construction and upgrades are refunded and dropped under the player. Trench blueprints can also be demolished by the builder if under 3 hours old.

Fill In

At Tier 1, a Trench Intersection can be filled in with a Shovel, using a button FillTrenchIcon.png in its upgrade menu, to remove it and restore the landscape around it. The trench must not have any modifications installed. It creates a blueprint over the trench which must be dug with a shovel. A Tier 1 Trench Intersection husk can also be filled in in the same manner.

At Tier 2 filling in requires Basic Materials and an Advanced Construction Vehicle. A Tier 2 Trench husk can also be filled in in the same manner.

Tier 3 Trenches cannot be filled in.

Reconstruction

When destroyed, Trench Intersections leave a destroyed version of themselves (a "husk"). They can be rebuilt with the same tool (in Upgrade Mode) and materials used to build the Tier they were on. All previously installed modifications are kept and don't need to be reinstalled.

Use

Defensive Position

It offers great cover and good firing positions for infantry. It is particularly difficult to hit a soldier in a trench with small arms. Trenches are especially useful when linked together in a network to give mobility to the soldiers. It serves to protect infantry against Artillery. It also slowly warms up infantry in it during Snow Storms.

Only the Tanks (except Tankettes and Scout Tanks) and the Colonial Heavy-Duty Truck can cross a trench, every other vehicle hits an invisible wall.

Trenches are neutral structures by default, if an enemy takes your trench, they can use it against you. For this reason care must be taken when digging trenches to avoid accidentally aiding the enemy and hampering one's own team. Both teams are able to upgrade or modify trenches unless they are connected to a Bunker Base, which prevents enemies from adding or removing modifications.

When destroyed, the husk it leaves can still be used by soldiers to hide inside it by crouching but it offers worse cover than a normal trench. Unlike normal trenches, all vehicles can drive over trench husks.

Network Connection

The Base Upgrades unlocked by a Bunker Base spread through and apply to all connected Trench types and Bunkers, up to a maximum range of 40 pieces. Trench husks also spread Base upgrades.

Resistance

It is very resistant to all damage types except Demolition. It is especially good at withstanding artillery. Tier 2 and 3 only gives it more health. At Tier 3, it takes more damage while its concrete is wet. The destroyed Trench Intersection has the same health and resistance but its decay is faster and cannot be prevented.

Gallery