Stationary Harvester (Salvage)

From Foxhole Wiki
Jump to navigation Jump to search
Versioning

This article is timeless and should be accurate for any version of the game.


A stationary harvester that automatically gathers Salvage.
In-game description

The Stationary Harvester (Salvage) is a player built facility structure that automatically extracts Salvage from Salvage Fields using Petrol.

Construction

It is built using a Construction Vehicle and 150 Construction Materials. It can only be built next to a Salvage Field and each field can only have 3.

Upgrades

Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory.

Image Name Description Cost Requirements
FacilityExcavatorIcon.png Excavator An excavator that allows for the mining of Salvage even when a Salvage Field is depleted. 10 SteelConstructionMaterialsIcon.png "Tier 3 Facilities" technology unlocked

Modifications

A Pipeline can be connected to its inlet to automatically transfer Petrol to its internal tank.

Demolition

The original builder, and squad members if reserved, can instantly demolish it BtDemolish.png if it was built less than 28 days ago. The materials used in the construction are refunded and dropped under the player.

Reservation

The original builder can reserve it for a Squad BtReserve.png for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed BtRefreshBunker.png by any squad member. If the reservation expires, the structure can never be reserved again.

Destruction

It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" BtRemove.png to remove the immunity (5 "votes" needed).

Reconstruction

When destroyed, it leaves behind a "husk" that can be rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding it restore its stockpile and production orders.

Structure Event Log

In its interface you can click the "View Actions Log" button BtLog.png to view a list of recent events, with timestamps and player names displayed. Events recorded include modifications and production orders. The log only displays the last 128 events (8 pages) and is cleared when the server restarts.

Use

You can access its interface when on foot or in a logistics vehicle by pressing E.

Production

A production order can be started by clicking the slide-toggle button on the desired production line: ProductionToggleActive.png green means on, ProductionToggleInactive.png red means off, and ProductionTogglePaused.png yellow means paused. You can read the reason for the pause by putting your cursor on the slide-toggle button.

A player can only have one order running at a time at a given facility, however up to 5 orders from different players can run concurrently. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.

Orders can be set to "Public" or "Personal" via the drop-down button at the top:

  • Public: The input is automatically taken from the internal Petrol tank. The output is automatically submitted into the stockpile.
  • Personal: The input is automatically taken from the internal Petrol tank. The output is placed into a personal output slot that holds the Salvage (max 1850) for the player whilst production is underway. The Salvage can be retrieved with LMB. If not retrieved, personal outputs are released into the public stockpile 28 hours after the order is complete.

Put your cursor on the question mark button BtQuestionMark.png on each production line to view the exact recipes.

Available Recipes:

Input(s) Output(s) Time
(hh:mm:ss)
4L x Petrol RefinedFuelIcon.png 50 x  Salvage SalvageIcon.png 00:00:18

Input(s) Output(s) Time
(hh:mm:ss)
6L x Petrol RefinedFuelIcon.png 15 x  Salvage SalvageIcon.png 00:00:18

Field Harvesting

The salvage produced is harvested from the field's reserve. The nodes spawned on the field cannot be collected by this harvester. Production automatically halts once the field's reserve is empty, you do not need to manually turn it off to save fuel. Unlike manual mining, the Stationary Harvester does not spawn Tech Materials (Iron, Aluminum, Copper, Rare Metal). Its use will affect the drop rate of Technology Materials at the field where they are employed. Any Tech Materials that would have spawned on the field where stationary harvesters are used are transferred to a nearby field for spawning there. This can produce situations where large amounts of Tech Materials are spawned from a single field.

Fuel

Its internal Petrol tank can hold 1000L (20 Petrol Cans). It can be refuelled manually or through its Pipeline inlet.

With just 1 order running, a full internal tank will last 75 minutes. With 5 orders it will last 15min.

Storage

Its stockpile can hold up to 2500 Salvage, while every personal output slot can hold 1850 Salvage. The production automatically halts when those limits are reached. A single public order will reach the stockpile limit after 15 minutes. 5 public orders will reach it in 3min.

In the interface, you can press the Stockpile Actions Log BtLog.png button to view the logs of items retrieved from the stockpile.

You can remotely view the total amount stored in the stockpiles of the Stationary Harvesters at a given field by putting your cursor on the field's icon MapIconScrap.png on the map (under the node count). This is only available if your faction controls the Region Zone the field is on.

Gallery