This article is considered accurate for the current version (1.61) of Foxhole.
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The second full iteration of Conor O'Brien's storied Armoured Car designs, the Squire serves as a reinforced rocket platform. The squire-designed to play a support role for larger assault operations with its rocket battery platform-is easy to reposition and provides operators and nearby infantry with more protection than might be afforded by a standard utility vehicle.
The O'Brien V.200 Squire has 1500 HP and is disabled under 30% health. It has "Light Armor" resistance: it can soak small arms fire and shrapnel, and it is immune to Flamethrowers. It can soak 12.7mm machine gun fire but not for long. Heavy explosives and anti-tank weaponry are an extremely dangerous threat to it. It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 75% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle,or with ammo that has penetration bonuses. It takes 130 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.
Rocket Barrage
Rocket batteries excel at burst damage, compared to regular artillery which is suited for sustained barrages. Due to the rocket's high dispersion, they are most effective when attacking in groups, as the large volume of rockets increases the chances of hitting targets. Since rocket vehicles can be reloaded prior to their actual deployment, they can be used in hit-and-run tactics: drive to the location, fire all rockets, and evacuate before any enemy responds.
With their extreme range, only surpassed by Storm Cannons, 3C-High Explosive Rocket batteries operate beyond the range of regular artillery. They can serve as counter artillery, disturbing enemy operations and potentially destroying their pallets of shells from a safe distance. They can fire across wide rivers or over large mountains and hit deep in the enemy's defense lines. However, rockets cannot be fired across Region borders unlike 300mm.
Rockets also have a lower "angle of attack" than regular artillery. Taller structures like Town Bases are easier to hit but targets obscured by hills or other structures are harder to hit.
Defenses
The O'Brien V.200 Squire's armor and health can help it survive the retaliatory fire from the enemy Artillery Garrison it hits (7 direct hits to disable, 10 to kill).
If not used in a hit-and-run, the O'Brien V.200 Squire should follow standard artillery defensive precautions despite its mobility and armor. A defensive perimeter must be present around it to protect it from enemy infantry, vehicles, or counter-artillery.
Spotting
The extreme range of rocket platforms means the spotter has be far away and close enough to the targets to determine the effect of the wind and the effect of tall obstacles. Determining the correct aim can be a slow and tedious process. This can be sped up using a Wind Sock. Aim adjustment is easier for rocket batteries on Warden vehicles since the battery can be rotated independently of the vehicle.
Tips
Unlike most artillery platforms, rocket vehicles can be operated by one crew member acting as both driver and gunner. The only downside is that loading rockets alone takes much longer than with two players.
Do not package a loaded rocket vehicle as this will delete all rockets in the battery.
Trivia
Gallery
The O'Brien V.200 Squire from the front, loaded with rockets
The O'Brien V.200 Squire from the rear, loaded with rockets
The O'Brien V.200 Squire deployed and ready to fire