Logs

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In Foxhole various events and actions leave a semi-permanent record that can be later viewed by inspecting the logs for the entity associated with said event. These logs are mostly used in practice as a conflict resolution tool, helping build an accurate timeline of events and people involved.

All of the events that reference a player can be right-clicked File:Mouse Right.svg to see the regiment of the player involved and the context menu for said player.

There are several different kinds of logs.

Global Event Log

The Global Event Log

The Global Event Log contains the events compiled across all Regions of faction-wide importance. It is accessible on the Player Screen via Keyboard f1.png then clicking the View Global Event Log BtLog.png button at the bottom. All logged entries include the time since it occured.

The following events are recorded:

Action Message
Friendly vehicles captured by an enemy (enter driver seat to switch its faction) [RegionName][PlayerName] [Quantity] vehicle(s) captured by the enemies

It only shows the last 640 events (40 pages of 16 events). If a new event is identical to the last one and occured less than a minute after it then they are combined and the time of the last entry is updated.

This log is intended to be used to identify players that deliberately give friendly vehicles to the enemy. Not all vehicle captures seem to be logged(?) and it is unclear what the criterion for inclusion is.

Region Event Log

The Region Event Log

The Region Event Log lists events that occured in the player's current Region. For each event it includes time since it occured and Map grid coordinates of the event's location. on the Player Screen via Keyboard f1.png then clicking the View Region Event Log BtLog.png button at the bottom.

The following events are recorded:

Action Message
Friendly vehicles captured by an enemy (enter driver seat to switch its faction) [PlayerName] [Quantity] vehicle(s) captured by the enemies
Damage dealt to friendly vehicles or structures [PlayerName] [Quantity] damage to friendly vehicles/structures
Damage dealt to friendly players [PlayerName] [Quantity] damage to friendly players
Demolition of friendly structure or Build Site with the "Demolish" button BtDemolish.png [PlayerName] Demolished [Quantity]x [StructureType]
Flagging a friendly structure for disruptive placement [PlayerName] Flagged [Quantity]x [StructureType] for disruptive placement
Destruction of important friendly structures* [PlayerName] Destroyed [Quantity]x [StructureType]
Automated restoration of lost vehicles by the game Restored [Quantity]x Vehicle(s) and their contents to local inventories

* Town Base, Relic Base, Keep, Safe House, Dry Dock, Large Assembly Station, Field Modification Center, Storm Cannon, Intelligence Center Weather Station, A0E-9 Rocket Platform, A0E-9 Rocket

It only shows the last 640 events (40 pages of 16 events). If a new event is identical to the last one and occured less than a minute after it then they are combined and the time of the last entry is updated.

Stockpile Log

A Stockpile Log
The vehicle tab of a Stockpile Log

The Stockpile Log shows a record of all things that are submitted, retrieved, or restored to the stockpile. Stockpiles at Seaport, Storage Depot, and Storage Ship have additional tabs: one for vehicles and vehicle vehicle crates, and one for structures and structure crates. The only event not logged is starter kit submission at Bases.

The log is accessible in the interface of any vehicle or structure with a stockpile by clicking the View Stockpile Actions Log BtLog.png button at the bottom.

Each logged event specifies the player responsible (if any) and the amount and type of thing involved. Events have no timestamp but they are listed in chronological order with the most recent at the top. The log only lists the last 50 events for item and item crates, and only the last 20 for vehicles and structures tabs. If a new event has the same player and type than the last recorded event it is combined with it rather than create a new entry regardless of the time between the two events.

Reserve Stockpile Log

A Reserve Stockpile Log

The Reserve Stockpile Log log shows a record of events that happened to the currently selected Reserve Stockpile.

The log is accessible in the interface of any Seaport or Storage Depot by clicking the View Reserve Stockpile Actions Log BtLog.png button at the bottom. A Reserve Stockpile's log can be viewed by anyone who can see it even if they don't have access to the stockpile.

All logged entries include the name of any player involved and the time since it occured.

Events that are logged:

  • Stockpile creation
  • Stockpile access gained
  • Revoked all access
  • Submission and Retrieval of items, item crates, vehicles, vehicle crates, structures, and structure crates (Positive numbers means submission, negative ones means retrieval)
  • Transfer of content to another Stockpile (positive amounts mean transfer to the current stockpile, negative ones mean transfer from it)

Stockpile visibility changes are notably not logged.

Unlike Stockpile Log, the Reserve Stockpile Log does not have separate tabs for items, vehicles, and structure submission/retrieval. If a new submission/retrieval event has the same player and type than the last event it is combined with it rather than create a new entry. Reserve Stockpile logs only list the last 80 events (5 pages of 16 events).

Structure Event Log

A Structure Event Log

The Structure Event Log shows a record of events that happened to the structure in chronological order. All entries include the time since the event occured. It is accessible in the interface of nearly all player-built structures and Build Sites by clicking the View Actions Log BtLog.png button at the bottom. The Observation Tower and Hospital are the only world structures with that kind of log.

The following events are recorded:

Action Message
Construction completed Build completed in [StructureName]
Shippable: Retrieved from a stockpile Retrieved from a stockpile in [RegionName]
Player entering any structure seat [PlayerName] Entered
Flagging a structure as disruptive [PlayerName] Flagged this as disruptive
Changing the setting on a Pipeline Valve [PlayerName] Set valve throughput ([Quantity]%)
Shippable: structure packaged [PlayerName] Packaged in [RegionName]
Shippable: structure unpackaged with Keyboard e.png [PlayerName] Unpackaged in [RegionName]
Facility: item production order started [PlayerName] Order started
Facility: item production order queued [PlayerName] Order queued
Facility: item production order completed [PlayerName] Order completed
Facility: item production order expired [PlayerName] Order expired
Facility: vehicle/shippable structure production order started [PlayerName] Build started ([VehicleOrShippableName])
Facility: vehicle/shippable structure production order completed Build completed ([VehicleOrShippableName])
Maintenance Tunnel: settings changed [PlayerName] Changed settings ([SettingModified]) x[NumberOfChanges]
Power Switch: power state changed [PlayerName] Changed power state ([NumberOfChanges]x)
Facilities & Bunker: Power line connected [PlayerName] Connected power line to [StructureName]
Facilities & Bunker: Power line disconnected [PlayerName] Disconnected power line from [StructureName]
Structure upgrade or reconstruction started [PlayerName] Started upgrade ([UpgradeName])
Structure upgrade or reconstruction completed Build Completed ([UpgradeName])
Fuel transfer initiated (any method) [PlayerName] Transferred fuel ([Quantity]L [FuelName])
Bunker & Trench: infrastructure or small modification added [PlayerName] Added modification ([ModificationName])
Bunker & Trench: infrastructure or small modification removed [PlayerName] Removed modification ([ModificationName])
Firing Port: When a player attach a Mounted Weapon [PlayerName] Attached weapon ([WeaponName] [NumberOfChanges]x)
Firing Port: When a player detach a Mounted Weapon [PlayerName] Detached weapon ([WeaponName] [NumberOfChanges]x)
Emplacement/Deployed Tripod/Storm Cannon/Intelligence Center: Firing the gun [PlayerName] Fired ([NumberOfTimes]x)
Weather Station: Activating the dish [PlayerName] Activated ([NumberOfTimes]x)
Observation Tower: changing the direction [PlayerName] Changed direction ([NumberOfTimes]x)

Notably absent actions are: exiting the structure seat, transfering items in the inventory, attaching/detaching a Pipeline from a facility inlet/oulet, squad reservation events, rotating and changing range of the structure's gun.

The log only lists the last 80 events (5 pages of 16 events). If a new event is identical to the last one and occured less than a minute after it then they are combined and the time of the last entry is updated.

Vehicle Event Log

A Vehicle Event Log

The Vehicle Event Log shows a record of events that happened to the vehicle in chronological order. All entries include the time since the event occured. It is accessible in the interface of vehicles by clicking the View Actions Log BtLog.png button at the bottom.

The title of the log window has a unique vehicle ID for the current vehicle. While the ID is both unique and persistent, it is not preserved if the vehicle is submitted to a stockpile then retrieved since stockpiling a vehicle destroys it and retrieving it creates a new vehicle.

The following events are recorded:

Action Message
Construction completed (including any upgrade at facilities) Construction completed in [RegionName]
Retrieval from a stockpile Retrieved from a stockpile in [RegionName]
Player entering any vehicle seat [PlayerName] Entered
Vehicle packaged [PlayerName] Packaged in [RegionName]
Vehicle unpackaged with Keyboard e.png [PlayerName] Unpackaged in [RegionName]
Fuel type change Changed fuel type to [FuelName]
Vehicle locked manually [PlayerName] Locked vehicle
Vehicle unlocked manually [PlayerName] Unlocked vehicle
Vehicle wrenched [PlayerName] Wrenched vehicle
When a Shippable is dropped onto the vehicle Received cargo ([ShippableName] ([ShippableType]))
When a Shippable is removed from the vehicle Removed cargo
When a vehicle is hitched to the vehicle [PlayerName] Attached trailer
When a vehicle is unhitched from the vehicle [PlayerName] Removed trailer
Squad reservation added [PlayerName] Reserved ([SquadName])
Squad reservation removed [PlayerName] Removed reservation ([SquadName])
Reservation expired Reservation expired ([SquadName])
Travel to another region (must not be packaged) Travelled to [RegionName]
Repair at Garage, Shipyard, or Dry Dock [PlayerName] Fully repaired in [RegionName]

Notably absent events are: player exiting a seat, vehicle being deployed or undeployed, vehicle being refueled or refueling something, Large Ships toggling their anchor, Mounted Weapons being installed or uninstalled, and transfering items in or out of vehicle inventory.

The log only lists the last 80 events (5 pages of 16 events). If a new event is identical to the last one and occured less than a minute after it then they are combined and the time of the last entry is updated.

The log is reset if the vehicle is packaged on a vehicle that travels to another region.

Activity Log

A player's Activity Log

A player's Activity Log shows various stats about them for the current war. It is selected in the Character Context Menu which is accessed by pressing Keyboard alt.png+Mouse left.svg on another player's soldier (target must not be in a vehicle or structure) or by pressing Mouse right.svg on a player's name in any interface (Player Screen, Chat window, Squad window, stockpile logs, event logs, last driver's name in vehicle interface, etc...)

Violation Log

A player's Violation Log

A player's Violation Log displays all their bans and ban reasons. It is selected in the Character Context Menu which is accessed by pressing Keyboard alt.png+Mouse left.svg on another player's soldier (target must not be in a vehicle or structure) or by pressing Mouse right.svg on a player's name in any interface (Player Screen, Chat window, Squad window, stockpile logs, event logs, last driver's name in vehicle interface, etc...)

Alerts Log

The Alerts Log

The Alerts Log shows the recent alerts. The log is accessible by clicking the "Logs" BtLog.png icon next to an alert message. The button also appears if the player puts the mouse cursor at its location, under the Stamina bar and Status Effects icons. It is the only type of logs where players can't use File:Mouse Right.svg to interact with the player names displayed.

Update History

Update Changes
Update 1.62#Hotfix 1.62.11.4
  • Bug fixes
    • Some Vehicle Event Logs merge erroneously.
    • Vehicle IDs can become non-unique after a Region server restart.
    • The repair log is missing from the Dry Dock Action Log.
Update 1.62
  • Added Vehicle Event Logs to all vehicles.
    • This log adds a unique ID to a vehicle, and shows event logs to understand the recent history of said vehicle
  • Construction Equipment
    • Added a packaged and unpackaged entry to the Structure Event Log.
Update 1.61
  • Bug fixes
    • New entries of the Region Event Log show on the last page rather than the first page in some circumstances.
Update 1.60
  • Vehicles and their inventory contents restored by anti-griefing measures now produce a log in the Region Event Log and relevant Stockpile Logs.
  • Added a Global Events Log. This log records sensitive events across all regions for your faction, currently just vehicle lost logs.
  • Structure, Stockpile, and Region Event Logs now persist through server restarts.
Update 1.58
  • Bug fixes
    • Demolishing a Build Site produces an incomplete Region Event Log entry.
Update 1.56
  • Structure Event Logs can now be closed by pressing the Use key (default E) (matching existing behaviour with Stockpile Actions Log).
  • Added a Region Event Log for Demolishing a Structure.
  • Bug fixes
    • Demolished Structures sometimes appear as being destroyed by the enemy in the Region Event Log.
Update 1.55
  • Region Event Log timestamps now show days for logs over a day old.
  • Bug fixes
Update 1.53
  • Structure Event Logs:
    • Maintenance Tunnels, Emplacements, Emplacement Houses, and Super-Structures such as Storm Cannons and Intelligence Centers now have Structure Event Logs.
    • Added a log for changing settings on a Maintenance Tunnel.
    • Added a log for entering and exiting Emplacements and Super-Structures.
    • Added a log for firing an Emplacement or Super-Structure.
  • Stockpile Actions Log:
    • Added a log of transfers to and from Stockpiles.
    • Packaging a structure with a Stockpile Action Log no longer resets the log.
    • Stockpile Action Log help tooltip has been updated.
    • Material Pallets, Materials Factories and both Assembly Stations now have a Stockpile Action Log.
    • Added a submission log when submitting Large Items with ‘V’.
    • Log events of the same type now merge where appropriate to reduce spam, similar to other log categories.
    • Using Shipping Containers for Factory and Refinery orders now produces a log.
    • New entries to the log are now at the top of the log to be consistent with other log categories.
  • Bug fixes
    • Self-damage is added to the Region Event Log.
Update 1.52
  • Reserve Stockpiles now have Activity Logs.
  • Significant structures being destroyed are now logged in the Region Event Log for the faction that lost the structure.
    • Logged structure categories include:
      • World Bases.
      • Super Structures.
      • Logistics Town Structures.
      • Significant Facility Structures.
  • Structure Event Logs have been added
    • Structure built.
    • Upgrade started.
    • Modification added.
    • Modification removed.
    • Power Line connected.
    • Power Line disconnected.
    • Fuel transfer initiated.
    • Flagged structure as disruptive.
    • Power Switch - on/off status changed.
    • Assembly Station - build structure/vehicle.
    • Assembly Station - upgrade vehicle.
    • Assembly Station - structure/vehicle construction/upgrade complete.
    • Facility Refineries - selected recipe changed.
    • Pipeline Valve - adjust flow-rate.