35-250 “Alekto” Heavy Cannon

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This article is considered accurate for the current version (1.61) of Foxhole.
Fitted with a larger, more advanced cannon and a sturdier chassis, this modification of the 30-250 “Tisiphone” Field Cannon specializes in breaching assaults. What it lacks in overall versatility, it makes up for it with high firing arc, making it ideal for circumventing walled encampment.
In-game description

The 35-250 “Alekto” Heavy Cannon is a Colonial Large Field Mortar equipped with a Heavy Mortar for the 250mm “Fury” Shell specially designed to destroy fortified structures.

General Info

Crew

The 35-250 “Alekto” Heavy Cannon houses a crew of two soldiers:

  • Driver (Left Side)
    • Controls the movement of the vehicle - requires a soldier in the Gunner seat in order to move
  • Gunner (Right Side)
    • Controls the reloading, and firing of the chassis-mounted Heavy Mortar
    • Uses the Mouse Scroll Wheel to adjust the firing distance
    • Required to move the vehicle

NOTE: Despite not having an actual Passenger seat, it is possible for a soldier to stand on the Spade (the long metal piece on the back of the vehicle) and move with the crew.

Unlike enclosed vehicles, Field Weapons cannot switch seats, requiring the crew to exit the vehicle in order to change seats.

Armament

The 35-250 “Alekto” Heavy Cannon is equipped with one main armament:

  • 250mm Mortar
    • Mounted to the chassis (30 degree firing arc)
    • Ammo Used: 250mm “Fury” Shell MortarTankAmmoBRIcon.png
    • Range: 30-40 meters
    • Reload Duration: 5.5 seconds
    • Firing Duration: 2 seconds
    • Fire Rate: 8 per minute
    • Reloading immobilizes the vehicle
    • The gunner does not see the predicted trajectory of the shell when aiming.

Inventory

It has a dedicated ammo slot that can hold X 250mm “Fury” Shell MortarTankAmmoBRIcon.png

As Large Items, 250mm Fury shells can be submitted into the inventory while on foot by pressing V without having to open any interface.

Health & Armor

The 35-250 “Alekto” Heavy Cannon has 3750 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But heavy explosives and anti-tank weaponry are a real threat to it.
Despite its heavy armor, the vehicle doesn't have Tank Armor and thus can never deflect penetrating projectiles.
It takes 125 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health can be instantly repaired at a Garage for 100 Basic Materials.

Interactions

  • Can be towed by certain vehicles
    • Hitch and unhitch the towed vehicle via the Shift + E interaction menu (the two vehicles must be very close and you in between them).

Production

Structure Input(s) Output Time
Small Assembly Station AssemblyStationIcon.png (Weapons Platform) 10 x Steel Construction Materials SteelConstructionMaterialsIcon.png
20 x Assembly Materials II AssemblyMaterials2Icon.png
15 x Assembly Materials III AssemblyMaterials3Icon.png
1 x Rare Alloys FacilityMaterials09Icon.png
2 MW of power IconFilterPower.png
30-250 “Tisiphone” Field Cannon FieldMortarCIcon.png
35-250 “Alekto” Heavy Cannon LargeFieldMortarCIcon.png 00:07:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The 35-250 “Alekto” Heavy Cannon can be stored in a Storage Depot, Seaport or Storage Ship.
It can be packaged into a medium Shippable and transported by any Shipping Vehicle (Crane, Flatbed Truck, Barge, Freighter, Storage Ship, Landing Ships, Flatbed Car). It can be lifted by any crane. A mobile Crane or Large Crane can undeploy and move while holding it.
It can also be towed by certain Trucks and Half-Tracks.

Tactics

The 35-250 “Alekto” Heavy Cannon is specifically designed to destroy enemy static defenses at close range, with concrete structures being the most susceptible to 250mm shells. Emplacements are also high-value targets, but all of this depends on how dangerous they are compared to other defensive structures in the area. 250mm shells excel at breaking concrete, so they are high-priority targets. Due to its slow speed, high armor penetration, short ranged weapon, and lack of defensive weaponry, it requires a lot of support to get close to its target and be used effectively.

It is of utmost importance to protect the 35-250 “Alekto” Heavy Cannon from enemy armored vehicles and infantry, as they will easily destroy the Field Mortar. Despite the protection from other vehicles and infantry, 30-250 “Tisiphone” Field Cannon crews should not be expected to survive these attacks and should solely focus on destroying as much enemy defenses as possible before being destroyed.

Chassis
All push guns, by their nature, are one of the most vulnerable vehicles in the game in terms of crew protection. They are exposed to the enemy, making them susceptible to all enemy fire. Due to push guns requiring both crew members to move them, the death of a single crew member could result in the push gun being lost. Due to this, it is recommended to only lock the gun when it looks like enemy infantry are going to overwhelm you and can steal it. This tactic is vital if a push gun is decrewed, as it allows a friendly soldier to quickly man it and drive it back to safety.

Visibility Mechanics
Push guns have a visibility mechanic, which allows it to operate differently compared to regular vehicles. Similar to infantry, they are affected by vision, meaning their movements cannot be seen unless it is within your line of sight. Due to this, they can hide behind structures, or even bushes (depends on how big the bush is). It's also affected by the time of day, with nighttime making it possible for push guns to become invisible to the enemy if you're far enough from them. Keep in mind that if the enemy decides to illuminate your position, this will expose it until the flare dies out. The push gun's position will be exposed anyway if the crew decides to fire its main armament.

Trivia

Gallery