Infantry Kit Factory
“ | A factory that specializes in manufacturing infantry uniforms. Modifications may be constructed to manufacture infantry arms and heavy ammunition. | „ |
— In-game description |
The Infantry Kit Factory is a large player-built facility structure used to produce a variety of infantry weapons and certain materials. It requires power to produce items, and can be upgraded to add more production options.
Construction
It is built on Foundations with a Construction Vehicle and costs 250 Construction Materials. Friendly Infantry Kit Factories are always visible on the map with a unique icon .
Upgrades
Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory (All upgrade materials, such as Processed Construction Materials, will stack in the inventory to help with upgrades that require many of them). Certain technologies are required for some upgrades.
Image | Name | Description | Cost | Requirements |
---|---|---|---|---|
![]() |
Special-Issue Firearms Assembly | A collection of stations to facilitate the assembly of special-issue infantry weapons and explosives. | 35 x ![]() |
"Tier 2 Facilities" technology |
![]() |
Small Arms Workshop | This workshop addition allows for manufacturing infantry carried explosives and various small arms ammo classes. | 175 x ![]() |
"Tier 2 Facilities" technology |
![]() |
Heavy Munitions Foundry | A foundry wing that facilitates the manufacturing and assembly of heavy ammo classes employed by tanks and heavier infantry weapons. | 250 x ![]() |
"Tier 2 Facilities" technology |
Modifications
A single Power Line can be connected to it to provide the power required for production. The line can be disconnected by pressing the "Disconnect All Power" button.
Demolition
The original builder, and squad members if reserved, can instantly demolish it if it was built less than 28 days ago. The materials used in the construction and upgrades are refunded and dropped under the player.
Reservation
The original builder can reserve it for a Squad for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed
by any squad member. If the reservation expires, the structure can never be reserved again.
Destruction
It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" to remove the immunity (5 "votes" needed).
Reconstruction
When destroyed, it leaves behind a "husk" that can be destroyed or rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding a husk restores any installed upgrade at no cost. It also restores the stockpiles and production orders if it was friendly owned, and only 25% of the stockpiles if enemy.
Structure Event Log
In its interface you can click the "View Actions Log" button to view a list of recent events, with timestamps and player names displayed. Events recorded include modifications and production orders. The log only displays the last 128 events (8 pages).
Use
Its interface can be accessed by pressing E
when on foot or driving a logistics vehicle.
Production
A production order can be started by clicking the slide-toggle button on the desired production line: green means on,
red means off, and
yellow means paused. You can read the reason for the pause by putting your cursor on the slide-toggle button.
A player can only have one order running at a time at a given facility, however up to 5 orders from different players can run concurrently. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.
Orders can be set to "Public" or "Personal" via the drop-down button at the top:
- Public: The inputs are automatically taken from the public stockpile. The output is automatically submitted into the stockpile.
- Personal: The inputs are manually transfered by the player by clicking. Output is placed into a private output slot that holds the items for the player whilst production is underway. The output items can be retrieved with
RMB
> "Retrieve" or as crates withRMB
> "Retrieve as crates" (only from a vehicle). If not retrieved, personal outputs are released into the public stockpile 28 hours after the order is complete.
Put your cursor on the "Facility Recipe" button on each production line to view the exact recipes.
Recipes
Input(s) | Output(s) | Time |
---|---|---|
1 crate ![]() ![]() 3 x Processed Construction Materials ![]() 5 x Assembly Materials II ![]() 4 MW of power ![]() | 1 crate ![]() ![]() | 00:01:15 |
1 crate ![]() ![]() 3 x Processed Construction Materials ![]() 5 x Assembly Materials II ![]() 4 MW of power ![]() | 1 crate ![]() ![]() | 00:01:15 |
1 crate ![]() ![]() 10 x Processed Construction Materials ![]() 5 x Assembly Materials I ![]() 4 MW of power ![]() | 1 crate ![]() ![]() | 00:02:00 |
1 crate ![]() ![]() 3 x Processed Construction Materials ![]() 5 x Assembly Materials II ![]() 4 MW of power ![]() | 1 crate ![]() ![]() | 00:01:15 |
1 crate ![]() ![]() 5 x Construction Materials ![]() 1 x Flame Ammo ![]() 2 MW of power ![]() | 1 crate ![]() ![]() | 00:01:15 |
Input(s) | Output(s) | Time |
---|---|---|
440 x Explosive Powder ![]() 110 x Construction Materials ![]() 12 MW of power ![]() | 10 crate ![]() ![]() | 01:55:00 |
385 x Explosive Powder ![]() 95 x Construction Materials ![]() 12 MW of power ![]() | 10 crate ![]() ![]() | 01:55:00 |
110 x Construction Materials ![]() 12 MW of power ![]() | 10 crate ![]() ![]() | 02:30:00 |
135 x Construction Materials ![]() 12 MW of power ![]() | 10 crate ![]() ![]() | 01:55:00 |
110 x Explosive Powder ![]() 65 x Construction Materials ![]() 12 MW of power ![]() | 10 crate ![]() ![]() | 02:30:00 |
385 x Explosive Powder ![]() 65 x Construction Materials ![]() 12 MW of power ![]() | 10 crate ![]() ![]() | 02:30:00 |
550 x Explosive Powder ![]() 55 x Construction Materials ![]() 12 MW of power ![]() | 10 crate ![]() ![]() | 01:55:00 |
80 x Explosive Powder ![]() 65 x Construction Materials ![]() 12 MW of power ![]() | 10 crate ![]() ![]() | 02:30:00 |
Input(s) | Output(s) | Time |
---|---|---|
105 x Construction Materials ![]() 685 x Explosive Powder ![]() 24 MW of power ![]() | 10 crate ![]() ![]() | 02:00:00 |
130 x Construction Materials ![]() 1320 x Explosive Powder ![]() 24 MW of power ![]() | 10 crate ![]() ![]() | 05:00:00 |
175 x Construction Materials ![]() 1320 x Explosive Powder ![]() 24 MW of power ![]() | 10 crate ![]() ![]() | 05:00:00 |
45 x Construction Materials ![]() 220 x Explosive Powder ![]() 24 MW of power ![]() | 10 crate ![]() ![]() | 02:30:00 |
65 x Construction Materials ![]() 495 x Explosive Powder ![]() 24 MW of power ![]() | 10 crate ![]() ![]() | 02:30:00 |
65 x Construction Materials ![]() 825 x Explosive Powder ![]() 24 MW of power ![]() | 10 crate ![]() ![]() | 02:30:00 |
65 x Construction Materials ![]() 825 x Explosive Powder ![]() 24 MW of power ![]() | 10 crate ![]() ![]() | 02:30:00 |
80 x Construction Materials ![]() 550 x Explosive Powder ![]() 24 MW of power ![]() | 10 crate ![]() ![]() | 02:00:00 |
All crates produced at the Infantry Kit Factory are disassembled, they cannot be submitted to an item stockpile. They must be submitted to a Storage Depot or Seaport's crate stockpile to be transformed into regular crates.
Storage
It has an item stockpile and an item crate stockpile. Item stockpiles can hold up to 32000 of each input and output items, but crate stockpiles are limited to 1000 crates of each input and output. Crates submitted to the stockpile become disassembled crates when retrieved. The content of only the item stockpile can be viewed remotely by putting the cursor on the structure's icon on the map.
In its interface, you can press the Stockpile Actions Log button to view the logs of items retrieved from and submitted to the stockpile.