Infantry Arms Factory

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Versioning

This article is considered accurate for the current version (1.59) of the game.

A factory that specializes in manufacturing weapons and small arms used primarily by infantry.
In-game description

The Infantry Arms Factory is a large player-built facility structure used to produce a variety of infantry weapons and certain materials. It requires power to produce items, and can be upgraded to add more production options.

Construction

It is built on Foundations with a Construction Vehicle and costs 250 Construction Materials.

Upgrades

Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory (All upgrade materials, such as Processed Construction Materials, will stack in the inventory to help with upgrades that require many of them). Certain technologies are required for some upgrades.

Image Name Description Cost Requirements
FacilitySmallArmsFactoryAssaultWeaponsIcon.png Special-Issue Firearms Assembly A collection of stations to facilitate the assembly of special-issue infantry weapons and explosives. 35 ProcessedConstructionMaterialsIcon.png "Tier 2 Facilities" technology
FacilitySmallArmsFactoryAmmunitionIcon.png Small Arms Workshop This workshop addition allows for manufacturing infantry carried explosives and various small arms ammo classes. 175 ProcessedConstructionMaterialsIcon.png "Tier 2 Facilities" technology

Modifications

A single Power Line can be connected to it to provide the power required for production. The line can be disconnected by pressing the "Disconnect All Power" BtPowerDisconnect.png button.

Demolition

The original builder, and squad members if reserved, can instantly demolish it BtDemolish.png if it was built less than 28 days ago. The materials used in the construction and upgrades are refunded and dropped under the player.

Reservation

The original builder can reserve it for a Squad BtReserve.png for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed BtRefreshBunker.png by any squad member. If the reservation expires, the structure can never be reserved again.

Destruction

It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" BtRemove.png to remove the immunity (5 "votes" needed).

Reconstruction

When destroyed, it leaves behind a "husk" that can be destroyed or rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding it restore its stockpile and production orders.

Structure Event Log

In its interface you can click the "View Actions Log" button BtLog.png to view a list of recent events, with timestamps and player names displayed. Events recorded include modifications and production orders. The log only displays the last 128 events (8 pages) and is cleared when the server restarts.

Use

You can access its interface when on foot or in a logistics vehicle by pressing E.

Production

A production order can be started by clicking the slide-toggle button on the desired production line: ProductionToggleActive.png green means on, ProductionToggleInactive.png red means off, and ProductionTogglePaused.png yellow means paused. You can read the reason for the pause by putting your cursor on the slide-toggle button.

A player can only have one order running at a time at a given facility, however up to 5 orders from different players can run concurrently. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.

Orders can be set to "Public" or "Personal" via the drop-down button at the top:

  • Public: The inputs are automatically taken from the public stockpile. The output is automatically submitted into the stockpile.
  • Personal: The inputs are manually transfered by the player by clicking. Output is placed into a private output slot that holds the items for the player whilst production is underway. The output items can be retrieved with RMB > "Retrieve" or as crates with RMB > "Retrieve as crates" (only from a vehicle). If not retrieved, personal outputs are released into the public stockpile 28 hours after the order is complete.

Put your cursor on the question mark button BtQuestionMark.png on each production line to view the exact recipes.

Recipes

Input(s) Output(s) Time
(hh:mm:ss)
1 Crate of  Booker Storm Rifle Model 838 AssaultRifleHeavyWItemIcon.png
3 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
5 x  Assembly Materials II AssemblyMaterials2Icon.png
4 MW of power ProductionPowerIcon.png
Crate of 3 x  Booker Greyhound Model 910 ATRifleAutomaticWItemIcon.png 00:01:15
1 Crate of  20 Neville Anti-Tank Rifle ATRifleItemIcon.png
3 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
5 x  Assembly Materials II AssemblyMaterials2Icon.png
4 MW of power ProductionPowerIcon.png
Crate of 5 x  228 Satterley Heavy Storm Rifle ATRifleAssaultWIcontga.png 00:01:15
1 Crate of  KRR3-792 Auger SniperRifleCItemIcon.png
10 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
5 x  Assembly Materials I AssemblyMaterials1Icon.png
4 MW of power ProductionPowerIcon.png
Crate of 3 x  “Quickhatch” Rt.I ATRifleSniperCIcontga.png 00:02:00
1 Crate of  “Dusk” ce.III AssaultRifleHeavyCItemIcon.png
3 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
5 x  Assembly Materials II AssemblyMaterials2Icon.png
4 MW of power ProductionPowerIcon.png
Crate of 3 x  “Dawn” Ve.II ATRifleLightCIcon.png 00:01:15
1 Crate of  Shrapnel Mortar Shell MortarAmmoIconShrapnel.png
5 x Construction Materials ConstructionMaterialsIcon.png
1 x  Flame Ammo FlameAmmoIcon.png
2 MW of power ProductionPowerIcon.png
Crate of 15 x  Incendiary Mortar Shell MortarAmmoIconFlame.png 00:01:15

Input(s) Output(s) Time
(hh:mm:ss)
440 x Explosive Powder ExplosiveMaterialIcon.png
110 x  Construction Materials ConstructionMaterialsIcon.png
12 MW of power ProductionPowerIcon.png
10 Crate of  BF5 White Ash Flask Grenade ATGrenadeWIcon.png 01:55:00
385 x Explosive Powder ExplosiveMaterialIcon.png
95 x  Construction Materials ConstructionMaterialsIcon.png
12 MW of power ProductionPowerIcon.png
10 Crate of  Ignifist 30 ATRPGLightCItemIcon.png 01:55:00
110 x Explosive Powder ExplosiveMaterialIcon.png
65 x  Construction Materials ConstructionMaterialsIcon.png
12 MW of power ProductionPowerIcon.png
10 Crate of  Shrapnel Mortar Shell MortarAmmoIconShrapnel.png 02:30:00
80 x Explosive Powder ExplosiveMaterialIcon.png
65 x  Construction Materials ConstructionMaterialsIcon.png
12 MW of power ProductionPowerIcon.png
10 Crate of  Flare Mortar Shell MortarAmmoIconFlare.png 02:30:00
385 x Explosive Powder ExplosiveMaterialIcon.png
65 x  Construction Materials ConstructionMaterialsIcon.png
12 MW of power ProductionPowerIcon.png
10 Crate of  Mortar Shell MortarAmmoIcon.png 02:30:00
550 x Explosive Powder ExplosiveMaterialIcon.png
55 x  Construction Materials ConstructionMaterialsIcon.png
12 MW of power ProductionPowerIcon.png
10 Crate of  Anti-Tank Sticky Bomb StickyBombIcon.png 01:55:00
110 x Construction Materials ConstructionMaterialsIcon.png
12 MW of power ProductionPowerIcon.png
10 Crate of  20mm ATRifleAmmoItemIcon.png 02:30:00
135 x Construction Materials ConstructionMaterialsIcon.png
12 MW of power ProductionPowerIcon.png
10 Crate of  PT-815 Smoke Grenade Smokegrenadeicon1.png 01:55:00

Storage

It has an item stockpile and an item crate stockpile. Item stockpiles can hold up to 32000 of each input and output items, but crate stockpiles are limited to 1000 crates of each input and output.

In its interface, you can press the Stockpile Actions Log BtLog.png button to view the logs of items retrieved from and submitted to the stockpile.

Gallery