Explosive Materials

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Versioning

This article is timeless and should be accurate for any version of the game.


A resource used for producing heavy explosive weapons.
In-game description

Explosive Materials (also known as emats) are a material used in the crafting of most explosive weapons and shells.

Production

Structure Input(s) Output Time
Refinery 10 x  Salvage SalvageIcon.png 1 x  Explosive Materials Explosive Materials.png 00:00:33.3

The refining speed is much slower than for Basic Materials, it takes 5.5 minutes to refine 100 salvage into 10 explosive materials. Once refined the emats can be retrieved as is with left click or as crates using the right click context menu. A crate of explosive materials holds 20 units.

Use

Explosive materials are the main material to craft explosive weapons and ammunitions at a Factory, Mass Production Factory, and Ammunition Factory. Only the heaviest of explosive ordnances are crafted with Heavy Explosive Materials instead.

Storage

Explosive Materials stack up to 100 in inventory slots.

They can be packed into crates of 20 units or their crate unpacked with the right click context menu while interfacing a Seaport, Storage Depot, or Shipping Container.

Crates of Explosive Materials can be stored in the stockpiles of Storage Depot and Seaport, up to 1000 in public stockpiles and up to 300 in Reserve Stockpiles. Only crates retrieved directly from your Refinery queue can be stored in a Reserve Stockpile.

Explosive Materials cannot be used in any meaningful way when in crate form.

Tactics

  • Due to its slow refining speed, it is important to always think ahead and refine a bunch of them before you need them, as it can take hours for the required emats to finish refining
  • If you want to privately store crates of explosive materials for later, always remember to retrieve the materials as crates using the right click context menu
  • Explosive materials have no direct use on the frontlines, and should never be transport there
  • Due to the relatively small number of emats per crate, it is often more efficient to transport emats uncrated as stacks of 100 per slot, as long as you intend to spend them on arrival and not store them in a Reserve Stockpile. A truck can carry 1500 uncrated emats while a shipping container can only carry 1200 (20x60) total due to the requirement of being crated in a shipping container.