Assembly Mechanic

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Overview

The Assembly Mechanic was built into Foxhole, early, in part to address greifing by malicious players who'd retrieve and destroy resources from their own Faction. (Commonly referred to as an ALT). The Assembly Time required for each retrieval action is designed to discourage and delay the actions of bad actors in game, while still facilitating the function of players.

Player shown assembling

Assembly Times

All assets in game have an Assembly Time. The time to retrieve an item depends on the item, count, stockpile location, item destination, and Assembly Penalty.

Retrieval Destinations

Items retrieved on foot (instead of inside from a vehicle) take the longest amount of time to do so. Compared to retrieving items on foot:

Stockpile Location

In addition to how a player retrieves an item (on foot or in a vehicle), the Stockpile from which an item is being withdrawn also impacts the Assembly Time. All Bases use the same standard assembly time multiplier of 1. While the following Stockpile Locations behave with the following multipliers:

Base Assembly Times

Each item, regardless of modifier (I.E. Method, location, etc.), have a default time to assemble. Individual and Crated items are grouped into different categories of Assembly Times. (Ex. 5 seconds, 4 seconds, 1.5 seconds, etc.)

The Assembly Time groups for crates are different than items not crated. Each item and crates' placement isn't based on supply value/manufacturing time/production costs/rarity/etc. All operate in the same manner.

Crated Items

The following table displays the time (in seconds) required to retrieve 1 crate of an item from a Seaport or Storage Depot using a Truck or crane, with 0% Assembly Penalty.

Note: Current list doesn't include items from DevBranch 59 onward. Items not listed are unable to be crated or stored in a Seaport or Storage Depot.

CRATE Assembly Time Groups via any Truck or crane with 0% Assembly Penalty (In Seconds)
5 4 3.5 3 2.5 2 1.875 1.75 1.5 1.25 0.75
30mm 20mm 12.7mm 7.92mm 7.62mm 8mm Explosive Powder First Aid Kit Barbed Wire Basic Materials Gravel
40mm Anti-Tank Sticky Bomb 20 Neville Anti-Tank Rifle 9mm .44 Buckhorn CCQ-18 Diesel Heavy Oil
68mm Bonesaw MK.3 A3 Harpa Fragmentation Grenade Assembly Materials I Bandages Metal Beam Heavy Explosive Powder Oil
120mm Caoivish Parka Maintenance Supplies Assembly Materials II Blood Plasma Sandbag Petrol Water
150mm Clancy-Raca M4 Bomastone Grenade Binoculars Water Bucket Relic Materials Enriched Oil
250mm Cremari Mortar Blakerow 871
Aalto Storm Rifle 24 Cutler Launcher 4 Brasa Shotgun
Abisme AT-99 Flare Mortar Shell Buckshot
Alligator Charge Gas Mask Cascadier 873
ARC/RPG Green Ash Grenade Clancy Cinder M3
Booker Storm Rifle Model 838 Gunner's Breastplate Construction Materials
Flame Ammo Mammon 91-b Cutler Foebreaker
Listening Kit Mortar Shell Fiddler Submachine Gun Model 868
Malone MK.2 Officer's Regalia Gas Mask Filter
Ospreay, The Outrider's Mantle Hangman 757, The
RPG Padded Boiler Suit Iron Alloy
Sledge Hammer PT-815 Smoke Grenade Malone Ratcatcher MK.1
Tripod Radio Backpack No.1 “The Liar” Submachine Gun
Wind Sock Sapper Gear No.2 Loughcaster
Dusk ce.III Shrapnel Mortar Shell No.2B Hawthorne
KRN886-127 Gast Machine Gun Soldier Supplies Radio
3C-High Explosive Rocket Tremola Grenade GPb-1 Refined Materials
4C-Fire Rocket BF5 White Ash Flask Grenade Sampo Auto-Rifle 77
75mm Willow's Bane Ammo Shovel
94.5mm Willow's Bane Model 845 Trauma Kit
AP/RPG Molten Wind v.II Ammo Wrench
Hydra's Whisper Molten Wind v.II Flame Torch Mounted Bonesaw MK.3
KLG901-2 Lunaire F KRR3-792 Auger Volta r.I Repeater
Catara mo.II Bane 45 Typhon ra.XII
Fabri Rucksack Lionclaw mc.VIII
Grenadier's Baldric Pitch Gun mc.V, The
Heavy Topcoat Cometa T2-9
Ignifist 30 300mm
Legionary's Oilcoat Aluminum Alloy
Medic Fatigues Argenti r.II Rifle
Officialis' Attire Assembly Materials III
Physician's Jacket Assembly Materials IV
Recon Camo Assembly Materials V
Specialist's Overcoat Catena rt.IV Auto-Rifle
Tankman's Coveralls Copper Alloy
Velian Flak Vest Daucus isg.III
Venom c.II 35 Havoc Charge
Havoc Charge Detonator
KRR2-790 Omen
Lamentum mm.IV
Model-7 “Evie”
Mounted Fissura gd.I
Pipe
Rare Alloy
Steel Construction Materials
Thermal Shielding
Unstable Substances
E680-S Rudder Lock
Fuscina pi.I
Processed Construction Materials


Individual Items

The following table displays the time (in seconds) required to retrieve 1 item from a Base while on foot, with 0% Assembly Penalty.

Note: Current list doesn't include items from DevBranch 59 onward. The Moray Torpedo can only be retrieved using a Small Train Engine and a Small Flatbed Car or, a Crane and a Pallet attached to a Special Interaction site. The Assembly Time decrease from use of a Crane is not included in this table, for this specific situation.

INDIVIDUAL ITEM Assembly Time Groups (In Seconds) as Retrieved while on Foot
15 7.5 6 5 4 3.75 3 2.5 2 1.75 1.5 1.25 0.75 0.625 0.5 0.25
Maintenance Supplies Radio Backpack 75mm 40mm Soldier Supplies 20mm 120mm 30mm A3 Harpa Fragmentation Grenade 12.7mm Salvage Cascadier 873 7.92mm 7.62mm 8mm Bandages
94.5mm 68mm 20 Neville Anti-Tank Rifle 150mm Aalto Storm Rifle 24 Gas Mask Blakerow 871 Gravel No.2B Hawthorne Assembly Materials I Buckshot .44 Blood Plasma
250mm Anti-Tank Sticky Bomb 4C-Fire Rocket ARC/RPG Green Ash Grenade Brasa Shotgun Petrol Assembly Materials II 9mm
300mm Explosive Powder Components Basic Materials Hammer Clancy Cinder M3 Pitch Gun mc.V, The Assembly Materials III
Abisme AT-99 Mortar Shell Damaged Components BF5 White Ash Flask Grenade Mammon 91-b Fiddler Submachine Gun Model 868 Wreckage Assembly Materials IV
Alligator Charge Shovel Iron Booker Storm Rifle Model 838 PT-815 Smoke Grenade First Aid Kit Assembly Materials V
Aluminum Alloy Flame Ammo Rare Metal Caoivish Parka Tremola Grenade GPb-1 Hangman 757, The Ahti Model 2
Binoculars Sulfur Flare Mortar Shell Bomastone Grenade No.1 "The Liar" Submachine Gun Barbed Wire
Bonesaw MK.3 3C-High Explosive Rocket Gunner's Breastplate No.2 Loughcaster Buckhorn CCQ-18
Clancy-Raca M4 Aluminum Heavy Explosive Powder Sampo Auto-Rifle 77 Construction Materials
Copper Alloy Copper Infantry Battledress Volta r.I Repeater Coal
Cremari Mortar Relic Materials Officer's Regalia Lionclaw mc.VIII Coke
Cutler Foebreaker Outrider's Mantle Argenti r.II Rifle Cometa T2-9
Cutler Launcher 4 Padded Boiler Suit Catena rt.IV Auto-Rifle Concrete Materials
Havoc Charge Physician's Jacket Fuscina pi.I Diesel
Havoc Charge Detonator RPG KRR2-790 Omen Enriched Oil
Iron Alloy Sapper Gear Heavy Oil
Listening Kit Shrapnel Mortar Shell Metal Beam
Malone MK.2 Specialist's Overcoat Oil
Malone Ratcatcher MK.1 Trauma Kit Processed Construction Materials
Model-7 “Evie” Water Bucket Pipe
Mounted Bonesaw MK.3 Willow's Bane Ammo Rare Alloy
Ospreay, The Molten Wind v.II Ammo Sandbag
Radio Dusk ce.III Steel Construction Materials
Refined Materials Catara mo.II Thermal Shielding
Sledge Hammer AP/RPG Unstable Substances
Tripod Fabri Rucksack Water
Willow's Bane Model 845 Grenadier's Baldric Ferro 879
Wind Sock Heavy Topcoat
Wrench Ignifist 30
Molten Wind v.II Flame Torch Legionary Fatigues
Typhon ra.XII Legionary's Oilcoat
KRR3-792 Auger Medic Fatigues
KRN886-127 Gast Machine Gun Officialis' Attire
Bane 45 Recon Camo
Daucus isg.III Tankman's Coveralls
E680-S Rudder Lock Velian Flak Vest
Hydra's Whisper Gas Mask Filter
KLG901-2 Lunaire F
Lamentum mm.IV
Moray Torpedo*
Mounted Fissura gd.I
Venom c.II 35


Assembly Penalty

Demonstration of 0% vs 100% Assembly Penalty on Assembly Time.

For the sake of explanation, this mechanic will be framed from the perspective of players. I.E. "The more I pull, the longer it takes & the slower I go." (Siege Camp's perspective on this portion of the Assembly Mechanic is detailed later.)

The penalty is applied to individual players, universally over all retrieval actions, regardless of method or item. I.E. Retrieving on foot instead of a vehicle. Retrieving 1, 3, or 15 crates at a time.

Player death, redeploying, or relaunching the game does not remove this penalty. The same as attempting these actions doesn't remove a weapons or vehicle restriction.

The Assembly Penalty applies between 0% and up to 100% of a given item's Assembly Time. Example: An item that would normally assemble in 4 seconds with 0% penalty, would assemble in 8 seconds if the player has the maximum, 100%, penalty applied.

Penalty Increase

Assembly Time Increase.png

Time spent "Assembling" items causes the Assembly Penalty to increase at a rate of 2% per second. Meaning, retrieval of items for 50 seconds will cause a player to take twice as long to assemble than normally.

Actual Assembly Time = (Assembly Time + (Assembly Time x Assembly Penalty %))

Example:

  1. A player, with 0% penalty, retrieving a crate of Listening Kits will take 5 seconds.
  2. At the end of assembling this crate, the player will have an Assembly Penalty of 10% applied to their next retrieval.
  3. Another immediate retrieval of a Listening Kit crate will complete in 5.5 seconds. (5 seconds + (5 seconds x 10% )) = 5.5 seconds

Retrieval of vehicles, Shippables, or any items from a Reserve Stockpile does not increase the Assembly Penalty.

Interrupted or canceled retrievals do not increase the penalty, even if the action was canceled at 99%. The Assembly Penalty is only applied or added at the completion of a successful retrieval.

Note: Retrievals of items or crates start when the Stockpile count decreases by 1, and stops when the inventory of the retrieval body increases by 1. The Assembling _% is not precise to the actual progress of a retrieval, and has no effect on the actual assembly time. (I.E. Assembling 100% can appear 10+ seconds before or after actual completion.)

Penalty Decay

The Assembly Penalty starts to decay the instant a player is no longer assembling. This does include the time between clicks. The penalty decays at a rate of 0.227% per second.

In practical terms:

  • A player with the maximum penalty of 100%, needs to not retrieve any item or crate for 7 min 20 seconds to return to 0% Assembly Penalty.
  • Spending 5 seconds assembling will take 44 seconds, without retrieving an item, to remove the penalty acquired.
  • Assembling items for 25 seconds will result in a 50% penalty. This penalty will be removed in 3 minutes 40 seconds as long as the player doesn't retrieve anything else in that time.
  • A player retrieving a No.2 Loughcaster, magazine of 7.62mm, Gas Mask, Gas Mask Filter, Radio, and a Bandage will take 11.75 seconds and result in a final penalty of 23.5%. The player will need to survive for 1 minute and 42.15 seconds for their penalty to return to 0%.
Specialty Case: Shipping Container Retrievals
Graphs illustrating the specialty case of Assembly Penalty and Custom Retrieval amount exceeding 45 seconds.

When retrieving crates using a Shipping Container, and it's ability to pull more than 3 crates at a time, any single retrieval that takes longer than 45 seconds, will halt the penalty increase, mid assembly, and start to decay. The maximum penalty able to be acquired in a single multi-crate retrieval is 90%. After 45 seconds, the penalty starts to decay even though the assembly is still continuing.

Example:

  • Retrieving 15 crates of Abisme AT-99 land mines will take 1 min 15 seconds. During the first 45 seconds, the Assembly Penalty increases to 90%. In the remaining 30 seconds the penalty will decay. By the end of retrieval the penalty applied to the player will have reduced from 90% to 81.7%


This specialty case mainly applies to crates from the 5, 4, and 3.5 seconds Assembly Time Groups. (Example of such: 40mm, Mammon, and 12.7mm respectively)

Retrieval Strategies:

The amounts and order in which players retrieve items does have an impact on the total time spent assembling.

Note: All examples under this section were recorded with the user starting at 0% penalty and continuing until finished.

Retrieval Amounts: 1 vs 3 vs ...15

On average, retrieving 3 items at a time is 5% faster than 1; Retrieving 15 items at a time is 10% faster than 3; Retrieving 15 items at a time is 15% faster than 1 at a time. These differences are mainly made up by the time between Client and Server requests/acknowledgement transfers. I.E. Waiting for the 'click' to register.

Note: The 15 retrievals includes the increased time to navigate the 'custom retrieval' options for 15 or fewer retrievals.

Examples:

  • Retrieving 60 crates of Blood Plasma, 1 at a time, takes 14.91% more time than 15 crates at a time. (34.1 seconds longer)
  • Retrieving 60 crates of Soldier Supplies, 15 at a time is 16.5% faster than 1 at a time. (1 minute 16 seconds shorter)
  • Retrieving 1,500 shirts into a Truck, 3 at a time, takes 3 minute 30 seconds less time than the same 1,500 retrieved 1 at a time. But, that entire process takes 1 hour 42 min and 40 seconds or 1 hour 39 minutes and 12.5 seconds. The reduction in time, between these two methods, is only 3.5%.

Retrievals from Reserve

Reserve Stockpiles have a unique aspect in that all crates, Vehicles, and Shippables require 1 second to retrieve. To reduce the total Assembly Time, it's imperative to retrieve the maximum number of crates possible per retrieval. What this looks like in game:

  • Retrieving a total of 60 crate 1 at a time takes 60 seconds longer than 15 at a time.
  • 60 crates from a Reserve Stockpile retrieved 15 at a time, will finish in 85% less time than 1 at a time.

Retrieval Time Groups: Longer vs Shorter order

Retrieving items with longer assembly times before shorter assembly time items results in a small reduction in total time spent assembling.

Examples:

  • Retrieving 30 crates of Soldier Supplies then 30 crates of Bandages, 1 at a time, takes 56 seconds longer than retrieving the same amount of Bandages and then Soldier Supplies 15 at a time. (16.3% slower.) Note: This example combines both the optimal Retrieval Amount and item Time Group order vs the most inefficient.

Siege Camp (Developer) Perspective

Not to confuse players, and contrary to popular belief, the introduction of the Assembly Penalty mechanic, did not increase the Assembly Time of retrievals. Instead the previous Assembly Times are now the current 100% penalty times. All players experience the reduced Assembly Time (0% penalty) first, and then slowly approach the slower 100% penalty time.

This is because, from the perspective of Siege Camp, this mechanic applies a bonus speed to assembly rates, which depletes from use, and restores over time. Much like Stamina while sprinting on foot.

   "The goal of this feature is to reduce assembly times across as many different roles as possible while preserving the original functionality of protection against griefing." ~ Siege Camp Update 1.53

This perspective comes from individuals who have a clear memory of how the Assembly Time systems used to be versus how it is now. Only players from before update 1.53, June 12th, 2023 and Siege Camp experienced these comparatively longer/slower assembly times being the default.

Example:

  • It used to take 5 seconds to retrieve Basic Materials by players on foot. Now, Basic Material retrievals, while on foot, start at 2.5 seconds and increase to a maximum of 5.
  • A Gas Mask takes 2 seconds, and continued retrievals slow down to 4 seconds. This time, 4 seconds is the Assembly Time of Gas Masks prior to the introduction of the Assembly Penalty mechanic.

Trivia

  • When Items or Crates are retrieved, the amount selected is immediately removed from the stockpile at the start of the retrieval, and only when assembly is complete do the selections appear in the intended destination. Meaning multiple players can not retrieve the same Items or crates at the same time. Canceling or interrupted retrievals returns the 'invisible' requests back into the stock pile.
  • Vehicles and Shippables, on the other hand, aren't 'invisible' when retrieving from a Stockpile. Meaning multiple players can, in fact, retrieve the same item. Though only one retrieval will appear.
Crates & Items can't be retrieved by 2 users at the same time. But Vehicles & Shippables can!