ARC⧸RPG
This article is timeless and should be accurate for any version of the game.
“ | An armour piercing projectile fused with indirect RPG launchers. | „ |
— In-game description |
The ARC⧸RPG is an anti-tank projectile specially designed to be used against armored vehicles. Unlike its counterpart, it moves in an arcing movement, rather than a straight line.
Specifications
It has travel time and follows an indirect curved trajectory much like a Grenade.
It explodes on contact or automatically after 2 seconds if it's still in the air.
By default its explosion deals 600 Armour Piercing damage at its center and decreasing amounts in a 2m radius.
It's not very effective against most structures and awful against very resistant ones.
It is very effective against armored vehicles, however it needs to penetrate the armor in order to deal its damage. It has a 150% bonus to its base penetration chance (100% innate and 50% from its damage type), however it does not receive any other type of penetration bonus. It can disable their subsystems.
It is expensive and thus not cost-effective to use against infantry.
It does not stack in player inventory slots, unless one is wearing a Heavy Ammo Uniform (stacks of 2 per slot).
Production
Structure | Input(s) | Output | Time |
---|---|---|---|
Factory (Heavy Arms) | 60 x Basic Materials 75 x Explosive Materials |
Crate of 15 x ARC⧸RPG | 00:01:40 |
Mass Production Factory (Heavy Arms) | 60 x Basic Materials 75 x Explosive Materials |
Crate of 15 x ARC⧸RPG | 00:16:40 |
Weapons Using ARC⧸RPG
Vehicles Using ARC⧸RPG
Structures Using ARC⧸RPG
Trivia
- Prior to Update 0.48, ARC/RPG was known as 'A.T.R.P.G. Indirect Shell'.
- Prior to Update 1.50 ('Inferno'), the ARC/RPG was a Warden exclusive ammunition type, which meant that Colonials could not produce them in Factories or the MPF.
Gallery
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