Leary Snare Trap 127

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Versioning

This article is timeless and should be accurate for any version of the game.


The Snare Trap is a repurposed anti-aircraft flak cannon used to fortify emplaced positions with twin anti-infantry machine guns.
In-game description

The Leary Snare Trap 127 (also known as an Emplaced Machine Gun or EMG) is a Warden Emplacement equipped with a 12.7mm machine gun.

Crew

It has no AI and must be manned by a player. It has one seat:

  • Gunner
    • Rotates the turret by aiming with RMB
    • Fires and reloads the machine gun

The large front shield protects well from small arms incoming fire but the gunner is susceptible to sniper rifle fire and gas.

Armament

It's armed with one armament:

  • 12.7mm Machine Gun
    • Mounted on the emplacement (can rotate 360 degrees, turns 30° per second)
    • Ammo Used: 12.7mm
    • Effective Range: 35 meters
    • Maximum Range: 40 meters
    • Reload Duration: 3.5 seconds
    • Fire Rate: 240 rounds per minute
    • High velocity barrel increases damage by 20% (66-99 damage)
    • Magazine Size: 200 rounds
    • Accuracy: very high
    • Stability: Can fire nonstop without losing accuracy

It has a dedicated ammo slot that can hold 40 magazines.

Interactions

It can be interacted with either on foot, or in a vehicle by pressing E. The enemy players cannot interact or use it.

Transportation

As an Emplacement it cannot move on its own, and must be packaged and lifted by Shippable#Cranes in order to be moved anywhere. It can be transported by shipping vehicles.

Placement

It can be placed pretty much anywhere on land, even on top of other structures. It can be placed within 60 meters of a region's border ("no build" zone), however it will still quickly decay there. The only notable place where it can't be placed is Bridges.

It can also be placed inside a Trench Emplacement. Doing so quadruples its health and doubles its rotation speed. However if the Trench Emplacement is destroyed, the Emplacement goes along with it.

Visibility

It is invisible at night, just like infantry. It can also be hidden by being placed inside large bushes, but is revealed to people within 10m. Only its firing effects (smoke and flashes from the barrel) will betray its presence. This only works if it's not packaged.

Production

Structure Input(s) Output Time
Construction Yard 75 x  Basic Materials Basic Materials.png  Leary Snare Trap 127 Anti Infantry Flak Gun Structure Icon.png 75 Hammer hits
Mass Production Factory 225 x  Basic Materials Basic Materials.png Crate of 3 x  Leary Snare Trap 127 Anti Infantry Flak Gun Structure Icon.png 01:02:30

It must be fully researched in the Weapons and Structure IconFilterWeaponsStructures.png Tech Tree in order to be produced.

Trivia

  • Prior to Update 1.50 (officially known as "Inferno") this emplacement was known as the "12.7mm Anti Infantry Flak Gun" and was faction neutral. It became a Warden exclusive structure and was renamed after the introduction of the Colonial DAE 1b-2 “Serra”.
  • Prior to Update 0.45 this emplacement used 14.5mm ammunition and was named "14.5mm Anti Infantry Flak Gun". After the removal of 14.5mm from the game, the turret was changed to use 12.7mm ammo and provided with a "high velocity" damage bonus, thus making its damage-per-shot exactly the same as before the update.

Gallery

External Links

GIF of a shooting Flak Gun